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djh_
Aeon Project Founder
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2008-07-19, 02:10
Two kinds spring to mind:
1) a blur restricted to an area defined by, say, a mask. So if you have transparent areas in your skin, you can blur the image underneath.
2) a fullscreen blur. So when a dialog pops up you can have everything behind it blurred.
I have no idea if any of this is possible, but obviously Compiz uses it in Linux.
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I think it would be doable but it'd be a property of the image (i.e. specified in terms of how it renders on to the background). You could then do a fullscreen blur by placing an image over the whole screen.
d4rk had some ideas a while back on this - no idea how far they were taken.
Cheers,
Jonathan
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Jezz_X
Team-XBMC Skinner
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d4rk basically said it would be opengl specific and would nto work on the xbox because the graphics crad was too old
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djh_
Aeon Project Founder
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Much as I don't like driving a wedge between the old and the new, is that a reason not to do it?
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How are you applying said blur - there seems to be quite a bit of weight applied to the last one - how "wide" is the blur in that case? Any idea on what (photoshop I'm assuming) it's using to do the blurring?
Cheers,
Jonathan
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djh_
Aeon Project Founder
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Photoshop indeed. That's using the "lens blur" filter, which gives away few clues as to the underlying process. To be honest, though, I'm sure even the most basic gaussian blur would work wonders. The effect in those shots is more about the combination of blur and texture than just the blur. Aeon's textures were designed with it in mind from the start, tbh.
I'd disregard the weight of effect used above - I just pulled up a filter and mashed in any old settings.
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Jezz_X
Team-XBMC Skinner
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Just for the record 9T9 wanted this effect a long time ago as well (the main reason d4rk looked into it originally if I recall) So I'm all for said effect being added as well
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rwparris2
Team-XBMC Python Developer
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I'm not a skinner but an animated blur effect would be great.
I'm all for eye-popping awesomeness on our already great skins.
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The xbox has pixel shaders v1.1
It only supports them via assembly as far as I'm aware.
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Jeroen
Team-Kodi Member
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I definitely would like to see this. Would a great for use on dialog windows.