2010-05-12, 13:16
Hi
What do you refer when you write swapscreen?.
Other thing : Comparing normal xbmc 9.11 in pc with arm-camelot in beagle I detected one difference in the GUI using the skin Confluence.
Using arm-camelot When you are in main window (home.xml) if you put the focus in system item you see the reflection of another subwindow (setting, file manager, profiles, sistem info) behind. Using normal xbmc 9.11 in pc you don't see this relection.
Could that be because in RenderSystemGLES.cpp there are functions to replace functions GL and they aren't optimized ? I suppose that these functions (MatrixGLES.cpp) are not HW accelerated
Could these functions of MatrixGLES.cpp be implemented using glsl code ??
Thanks
Quote: Mcgeagh : This is likely going to be just handling the windowing, and possibly the swpascreen.
What do you refer when you write swapscreen?.
Other thing : Comparing normal xbmc 9.11 in pc with arm-camelot in beagle I detected one difference in the GUI using the skin Confluence.
Using arm-camelot When you are in main window (home.xml) if you put the focus in system item you see the reflection of another subwindow (setting, file manager, profiles, sistem info) behind. Using normal xbmc 9.11 in pc you don't see this relection.
Could that be because in RenderSystemGLES.cpp there are functions to replace functions GL and they aren't optimized ? I suppose that these functions (MatrixGLES.cpp) are not HW accelerated
Could these functions of MatrixGLES.cpp be implemented using glsl code ??
Thanks