2020-11-16, 15:30
Working fine on a Radeon RX570 8gb Ryzen 2600x
Thank you
Thank you
(2020-12-27, 05:44)jubilex Wrote: Hi, is there anything preventing this from working in, say, Coreelec for Odroid N2+? Isn't it just different math operations in the files in system/shaders compared to the Reinhard ones already in Leia?if its not implemented in opengles, this means the "math" isnt recognised at all. doesnt mean it cant be done, just that its not there yet. it probably requires a lot of time to do so i think, so maybe thats the issue. maybe open a thread at opengles development to get support for it? otherwise it's going to be a challenge i'm affraid.
edit: guy on coreelec forum says these are only implemented in d3d and opengl, not opengles which is needed for ARM. Somebody else simply said "not possible" and closed the thread so I guess that's that. I don't really understand why the same math can't be done in one interface as in another, but what do I know?
(2020-12-29, 21:55)Statler1978 Wrote:(2020-12-27, 05:44)jubilex Wrote: Hi, is there anything preventing this from working in, say, Coreelec for Odroid N2+? Isn't it just different math operations in the files in system/shaders compared to the Reinhard ones already in Leia?if its not implemented in opengles, this means the "math" isnt recognised at all. doesnt mean it cant be done, just that its not there yet. it probably requires a lot of time to do so i think, so maybe thats the issue. maybe open a thread at opengles development to get support for it? otherwise it's going to be a challenge i'm affraid.
edit: guy on coreelec forum says these are only implemented in d3d and opengl, not opengles which is needed for ARM. Somebody else simply said "not possible" and closed the thread so I guess that's that. I don't really understand why the same math can't be done in one interface as in another, but what do I know?
Video
ID: 1
Format: HEVC
Format/Info: High Efficiency Video Coding
Format profile: Main [email protected]@High
HDR format: SMPTE ST 2086, HDR10 compatible
Codec ID: hvc1
Codec ID/Info: High Efficiency Video Coding
Duration: 1 min 23 s
Bit rate: 72.9 Mb/s
Maximum bit rate: 94.2 Mb/s
Width: 3 840 pixels
Height: 2 160 pixels
Display aspect ratio: 16:9
Frame rate mode: Constant
Frame rate: 59.940 (60000/1001) FPS
Color space: YUV
Chroma subsampling: 4:2:0 (Type 2)
Bit depth: 10 bits
Bits/(Pixel*Frame): 0.147
Stream size: 722 MiB (100%)
Color range: Limited
Color primaries: BT.2020
Transfer characteristics: PQ
Matrix coefficients: BT.2020 non-constant
Mastering display color primaries: R: x=1.000000 y=1.000000, G: x=1.000000 y=1.000000, B: x=1.000000 y=1.000000, White point: x=1.000000 y=1.000000
Mastering display luminance: min: 0.1000 cd/m2, max: 1 cd/m2
Codec configuration box: hvcC
Mastering display luminance: min: 0.1000 cd/m2, max: 1 cd/m2