HD quality with XBMC
#16
MAXI, I found this , yuppy all the filters I wanted are implemented, now I need to check with motd2k to see how it looks like
http://trac.xbmc.org/changeset/17795
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#17
danillll Wrote:MAXI, I found this , yuppy all the filters I wanted are implemented, now I need to check with motd2k to see how it looks like
http://trac.xbmc.org/changeset/17795

haha Wow, lucky you, just a few days ago. It's things like this that make me love Open Source development.
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#18
danillll Wrote:MAXI, I found this , yuppy all the filters I wanted are implemented, now I need to check with motd2k to see how it looks like
http://trac.xbmc.org/changeset/17795

vpdau branch only.
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#19
davilla Wrote:vpdau branch only.

which is still OK, I will check out this branch this evening, build it and report the results.
It's just a matter of time before it merges into the head/main code
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#20
Does that mean it will only work if using the VPDAU renderer?
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#21
theophile Wrote:Does that mean it will only work if using the VPDAU renderer?

yeah, that's hardware post-processing
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#22
The XBMC core player is based on ffmpeg, isn't it? Why is it that when I play these files back with ffplay they look fine, but when I play them back with XBMC they look like watercolors?
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