2009-04-11, 16:18
g00fy1 Wrote:Paul, if you're running on a SD 4:3, in your opinion what would be the optimal size so it doesn't have to upscale? Or does it matter since Aeon is made for 16:9?
For example my pc resolution is 1680x1050 so if a bitmap is smaller than that the cpu/graphics card upsamples the picture this is also the case if i have a bitmap at 1920x1080 this now needs downsampling this results in a hit on memory not a problem for a pc. So in my oppinion if like me your using a 16/9 SD display or even a 4/3 display 960x540 is fine. if you are using 720p display then i would go for 1280x720 as this will not need up or downsampling and should save on memory to my way of thinking.
Or 1920x1080 for a 1080 display though it would most likely kill the xbox
Thanks!
mtnman Wrote:As I'm running in 720 I'll test this out and report back.
I have to second the other people's compliments around here! Thanks for all your hard work...
Thanks for that. and please do let me know how you get on.
kautious Wrote:@malsbury, Pual, g00fy1I was going to explain but Malsbury beat me to it
WOW, and thanks alot!!!
I had a plan on where to start testing but now, I dont know.everyone came up with really good ideas.
I can just put all the Textures.xpr in my Stark_lite media folder right and change the theme right? I hope so
malsbury Wrote:Yes, that is what I did. I am new to XBMC so there might be a more elegant way, but I moved them all to the media folder as is. Then you just have to change to another theme, rename one of the files to .xpr and then switch back to the Stark theme. The reason you have to switch out of the Stark theme is that the Textures.xpr file is in use and can't be renamed while the theme is loaded.The way i do it is simple Leave textures.xpr where it is and anything you want to test out i just call em somat like test1.xpr test2.xpr its a really quick way of seeing what works best without wrecking your main textures file
Good luck, and report back with any info.