2009-05-02, 23:25
criti Wrote:hey paul, great work still. love the free mem addon,Oh hell i thought it was just the atv guys having this problem can you try makeing another
got one issue tho... the currently selected thumbnail in both multiplex and wall view just goes to solid white. any ideas? move away from the selected thumbnail and the image comes back but the newly selected one goes to white.
textures.xpr from the loose textures supplied and try that? if it still then is as bad let me know and i will re do the texture's though it will be a day or two before i can do them?
They could do with being done as i have spotted an odd glitch nothing drastic but i like it to be right.
frater Wrote:What am I missing?I did say it was on the first post
I can't find anything on 4shared or mediafire that looks anything like stark lite or auriga lite.
Edit: found it!
It was this thread's first post: http://forum.xbmc.org/showthread.php?tid=47994
mcborzu Wrote:Is multiplex available for TV shows, all I have is List view and no options or am I missing something?Yes there is a setting to unlock all views under advanced settings this was in the last update also?
g00fy1 Wrote:@Paul:
Here's the lock menu bar mod with a setting in Settings -> Customize -> Advanced -> Home:
In Includes_MainMenu.xml find this:
Paste this under that:Code:<include name="PushForSub">
<ondown>Skin.SetBool(lowermainmenu)</ondown>
<onup>Skin.Reset(lowermainmenu)</onup>
</include>
<include name="DownForSub">
<onup>Skin.Reset(lowermainmenu)</onup>
<ondown>351</ondown>
</include>
Also in Includes_MainMenu.xml find this:Code:<!-- MOD: Lock Menu Bar -->
<include name="DownForSub2">
<onup>300</onup>
<ondown>351</ondown>
</include>
<!-- END MOD: Lock Menu Bar -->
And replace that with this:Code:<include condition="!Skin.HasSetting(onetouch)">DownForSub</include>
<include condition="Skin.HasSetting(onetouch)">PushForSub</include>
In Includes_Submenu.xml find this:Code:<!-- MOD: Lock Menu Bar -->
<!-- Old code
<include condition="!Skin.HasSetting(onetouch)">DownForSub</include>
<include condition="Skin.HasSetting(onetouch)">PushForSub</include>
-->
<include condition="!Skin.HasSetting(onetouch) + !Skin.HasSetting(HomeMenuBarAnimation)">DownForSub2</include>
<include condition="!Skin.HasSetting(onetouch) + Skin.HasSetting(HomeMenuBarAnimation)">DownForSub</include>
<include condition="Skin.HasSetting(onetouch) + Skin.HasSetting(HomeMenuBarAnimation)">PushForSub</include>
<!-- END MOD: Lock Menu Bar -->
Replace that with this this:Code:<control type="button" id="352">
<onfocus>Skin.SetBool(lowermainmenu)</onfocus>
<onfocus>SetFocus(300)</onfocus>
</control>
Let me know if you have any problems with it.Code:<!-- MOD: Lock Menu Bar -->
<!-- Old code
<control type="button" id="352">
<onfocus>Skin.SetBool(lowermainmenu)</onfocus>
<onfocus>SetFocus(300)</onfocus>
</control>
-->
<control type="button" id="352">
<visible>Skin.HasSetting(HomeMenuBarAnimation)</visible>
<onfocus>Skin.SetBool(lowermainmenu)</onfocus>
<onfocus>SetFocus(300)</onfocus>
</control>
<!-- END MOD: Lock Menu Bar -->
Nice will give that a whirl.....
g00fy1 Wrote:Maybe it's just me but I'm having a bunch of problems with Rev 5.How can you be stupid you can code right.. so go on what did you miss it's got to be somat real stupid, whatever it is i promise not to laugh honest but if you are still having issues with graphical errors let me know as i think i know what the problem was!
Anyone else?
EDIT: Nevermind, I'm stupid....