2009-05-24, 06:38
Here's the code for just a "MUTED" text overlay. This is my entire DialogMuteBug.xml
Code:
<window id="113">
<zorder>1</zorder>
<coordinates>
<system>1</system>
<posx>0</posx>
<posy>0</posy>
</coordinates>
<animation type="WindowOpen" reversible="false">
<effect type="zoom" start="80" end="100" center="640,360" delay="200" easing="out" tween="back" time="300" />
<effect type="fade" delay="200" start="0" end="100" time="300" />
</animation>
<animation type="WindowClose" reversible="false">
<effect type="zoom" start="100" end="80" center="640,360" easing="in" tween="back" time="300" />
<effect type="fade" start="100" end="0" time="300" />
</animation>
<controls>
<control type="group" id="901">
<posx>287</posx>
<posy>520</posy>
<width>707</width>
<height>183</height>
<animation effect="slide" end="0,-225" time="400" easing="inout" tween="cubic" condition="Window.IsActive(Home) + Skin.HasSetting(lowermainmenu)">Conditional</animation>
<animation effect="slide" end="0,-400" time="200" easing="inout" tween="circle" condition="Control.IsVisible(57)">Conditional</animation>
<!--
<control type="image">
<posx>10</posx>
<posy>10</posy>
<width>688</width>
<height>163</height>
<texture>dialogs/progress_backg.png</texture>
</control>
-->
<control type="label">
<posx>10</posx>
<posy>0</posy><!-- 10 -->
<width>688</width>
<height>51</height>
<textcolor>a7ffffff</textcolor>
<align>center</align>
<!-- <font>Font_ProgressLabelBig</font> -->
<font>Font_MainMenu</font>
<label>31002</label>
<animation effect="slide" start="0,15" end="0,15" time="0" condition="IsEmpty(Control.GetLabel(3)) + IsEmpty(Control.GetLabel(4))">Conditional</animation>
<animation effect="slide" start="0,0" end="0,0" time="0" condition="!IsEmpty(Control.GetLabel(3)) + IsEmpty(Control.GetLabel(4))">Conditional</animation>
</control>
</control>
</controls>
</window>