2005-11-07, 04:13
that is a damn good idea, can any dev speculate on wether its feasable or not? the halt command might somehow be obscured by the xbox's chipset but if not you could get considerable improvements in heat and noise produced.
Quote:anyways, my patch also cools things down by reducing non-video render rates to 30fps (meaning the gui and visualizations run at 30fps instead of 60fps). i doubt anyone will notice a difference visually, but there is a big difference in power consumption and temperature.
Quote:im not so sure i like that :p would mean a limit of 25fps in pal,50 no ? nah, i do not like it. for ui sure, but not fullscreen visualization
Quote:oh and just how much energy is saved with hlt or hlt+30fps compared to how it was before?
(mistermrb @ mar. 10 2006,04:11 Wrote:when the cpu temp climbed above 71°c, i expected the xbox to power off. i remember reading that from several different sources. is this controlled by the kernel/bios, or a chip on the motherboard?i pretty sure it's an internal function in the intel pentium iii cpu (system-cpu only, not in the gpu), but i don't remember exacly at that temperature, (maybe at 75°c?).
(mistermrb @ mar. 10 2006,04:11 Wrote:if you are going to make the 30fps feature optional, then maybe make the option specify the number of frames per second, like "maximum fps in gui to reduce temperature" or something like that. this way it can be adjusted based on the user's visual preferences. you could also add a "maximum fps in visualizations to reduce temperature" if you want to keep that separate.sounds like a great idea :thumbsup: ...you feeling up for it?