2009-06-15, 20:27
Scraper editor partially finished (finished enough to make scrapers)
Haven't added the tester yet, as i'm having problems with scraperXML's http protocol in c#
Runnning on Linux via Mono (Notice there were a few bugs i had to work out on it namely the bindings, but now it runs error free on linux)
Running on windows (Notice the highlighting of Matches and turning text of match groups to Red)
Download
Just a slight note, use ctrl+v to paste text into box below as i haven't included a context menu for that yet, in the expression box i haven't yet finished the context menu, (which will include common regular expression which will be configurable via an XML file)
This will load edit and save any scraper made from scratch or that comes with XBMC. In it is an enhanced version of the Excalibur Scraper (which gets linked actors AND non-linked actors - and instead of guessing at image names actually goes and downloads images from the actor page)
oh and as a reminder !!!!DO NOT!!!!! use XML entities in the editor, put the pure xml in and entities will be managed on compiling the XML file!
Haven't added the tester yet, as i'm having problems with scraperXML's http protocol in c#
Runnning on Linux via Mono (Notice there were a few bugs i had to work out on it namely the bindings, but now it runs error free on linux)
Running on windows (Notice the highlighting of Matches and turning text of match groups to Red)
Download
Just a slight note, use ctrl+v to paste text into box below as i haven't included a context menu for that yet, in the expression box i haven't yet finished the context menu, (which will include common regular expression which will be configurable via an XML file)
This will load edit and save any scraper made from scratch or that comes with XBMC. In it is an enhanced version of the Excalibur Scraper (which gets linked actors AND non-linked actors - and instead of guessing at image names actually goes and downloads images from the actor page)
oh and as a reminder !!!!DO NOT!!!!! use XML entities in the editor, put the pure xml in and entities will be managed on compiling the XML file!