2009-09-18, 10:35
jmarshall Wrote:1. Perhaps tighten up the thumb view slightly - similar to how it's handled in MS_Redux perhaps? Allowing differing aspect ratios would work there as well (as in Redux).
Big Icon view does something similiar. Although I plan on tweaking it a little bit to add an extra column of icons. Thumbnail view was meant to have strict aspect ratio. Perhaps I should've named it DVD Thumbnails.
jmarshall Wrote:2. The main navigation problem I found was that in many views having a horizontal bar at the top makes it hard to get to (it's non intuitive to move left to get to it). Not really sure how to fix it - the bar does work nicely with the mouse though!
I don't think its necessary any harder to use. Most skin designs employ a vertical options menu that pops up on the left or right side. I think muscle memory tends to take over and people expect this behaviour. Using a horizontal nav system is radically differen't frome most skins so it takes some getting used to. I've been using it so much its second nature to me.
jmarshall Wrote:3. The highlights on the eject and power were a little too subtle to me - I found myself lost there.
I agree.
jmarshall Wrote:4. The scrollbar positioned above the thumbs in fanart seemed out of place in the navigation?
Do you mean wrap info view? I will probably do something about that.
jmarshall Wrote:5. I don't particularly like the name either
Dammit I knew I should have named it Extasy
jmarshall Wrote:Very nice work
Thx, I appreciate your feedback.