having tags that are not related to the control
#31
@Nuka1195: It's the number of _unique_ label/bools with parameters that we need.

If you have 1586 lines of them, are most of them different?
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#32
a fairly accurate count is 960. that's +/- a few, but that only includes the weather window. i don't know how many confluence has.

the reason there are so many. is for example the hourly forecast can have 28 entries, with 12 pieces of info each. it adds up quickly. and the map list has 30 items * 4 info * 3 lists.
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#33
Code:
[color=black]#define LISTITEM_PROPERTY_START (LISTITEM_START + 200)[/color]
[color=black]#define LISTITEM_PROPERTY_END (LISTITEM_PROPERTY_START + 1000)[/color]
[color=black]#define LISTITEM_END (LISTITEM_PROPERTY_END)[/color]

i found this , but nothing similar for window properties. so do window.properties use the same or is this not the issue?

i'm going to increase that to test, but wondered in case my issue is conflicts with other includes.

edit: unfortunately, increasing to 2000 did not change anything.

edit2:
Quote:#define MULTI_INFO_START 40000

#define MULTI_INFO_END 41000 // 1000 references is all we have for now


edit3: this seems to have solved it. i increased to 2000. because non media windows like weather and home's properties do not get cleared is why this limitation affects other windows. they should not be cleared either. in case someone suggests that. reason, you want that info available throughout the skin.
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#34
Nuka1195 Wrote:edit3: this seems to have solved it. i increased to 2000. because non media windows like weather and home's properties do not get cleared is why this limitation affects other windows. they should not be cleared either. in case someone suggests that. reason, you want that info available throughout the skin.
Umm yes they should be cleared because they are Window Properties not Global Properties. At least thats my opinion
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#35
jezz, always with an opinion. and no they should not as i explained. especially weather. if you cleared them. the plugin would have to run evertime you entered weather. plus they wold not be available throughout the skin.
For python coding questions first see http://mirrors.xbmc.org/docs/python-docs/
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#36
haven't noticed any bad side effects from increasing to 2000. can you change it in svn? i want to release the weather mod for confluence.
For python coding questions first see http://mirrors.xbmc.org/docs/python-docs/
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#37
no problems here either. i seems to fix both nuka's weather problems as well is the issues i once had with my old (deprecated) studio flags code.
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#38
I'll get this in (obviously not using 2000) once I get back from vacation.
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#39
well i added 700 to make it 1700 and still had issues, so 2000 isn't too many.

but if your not going to add that let me know. i have another idea.
For python coding questions first see http://mirrors.xbmc.org/docs/python-docs/
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#40
No, I'll add a much, much larger number so we don't run out again.
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#41
jmarshall Wrote:No, I'll add a much, much larger number so we don't run out again.

Thx a lot, I waited for this fix for so long Smile
seems to work great, all Aeon users will love you for that.
this f****n bug almost made me quit skinning
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#42
will camelot get this? if you don't see it as being problematic, it would be nice.
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#43
nice to see some people (nuka) do have power in getting the devs to help, that us mere mortals don't lol
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#44
don't think so, check trac Tongue
For python coding questions first see http://mirrors.xbmc.org/docs/python-docs/
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#45
andyblac Wrote:nice to see some people (nuka) do have power in getting the devs to help, that us mere mortals don't lol

And the difference is he found the real reason and actually worked out a fix for it. So its pretty hard too ignore that
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having tags that are not related to the control00