2010-01-14, 20:15
grrr I hate to repeat myself but some of the comments really make me upset.
1) svn versions are development versions which aren't meant to be stable thus crystal support was added after Camelot.
2) crystal support was developed under OSX and Linux. Since all three platforms share the GL render code it was there for windows out of the box (wasn't tested though)
3) without a crystal card we can't do much for the DirectX port.
Yes I bought me a Crystal HD card not because I need it but to get it running. And please don't think we always have everything for testing at home. I don't own a second monitor, nor a 1080 tv, nor digital audio equipment etc.
Edit: jhsrennie beat me...
1) svn versions are development versions which aren't meant to be stable thus crystal support was added after Camelot.
2) crystal support was developed under OSX and Linux. Since all three platforms share the GL render code it was there for windows out of the box (wasn't tested though)
3) without a crystal card we can't do much for the DirectX port.
Yes I bought me a Crystal HD card not because I need it but to get it running. And please don't think we always have everything for testing at home. I don't own a second monitor, nor a 1080 tv, nor digital audio equipment etc.
Edit: jhsrennie beat me...