2010-06-05, 12:42
Did you do "Import settings" after changing it to "False"?
malte Wrote:The parser is not the right one. I don't think this is the problem but try it again with this one: http://pastebin.org/312619. This should work with all of your files that I have seen until now. No need to build a new one for every import.
Quote:But the synopsis file has errors, too. At least in the game "Disney's Beauty & the Beast: Roar of the Beast" the order of the properties changes. This is impossible to be handled correctly by my parser. Maybe you can get a new one with a reliable structure?Yep i realise now that i have the old hand typed synopsis.txt so will need to grab the synopsis.net made ones. That should sort out the missing descriptions mentioned above.
Quote:One thought about this: Xbox seems to map the drive where XBMC runs to Q:. Is this a special place on your HD or maybe a place with size limitations?The Q drive is a path substitution to your XBMC installation folder. So if for instance XBMC is installed in E:\Apps\xbmc, the Q drive points there.
Quote:But I also have to check memory consumption with these large files. No idea, if I have a chance to solve this. Maybe splitting up the large files could be a workaround?
malte Wrote:The parser is not the right one. I don't think this is the problem but try it again with this one: http://pastebin.org/312619. This should work with all of your files that I have seen until now. No need to build a new one for every import.
But the synopsis file has errors, too. At least in the game "Disney's Beauty & the Beast: Roar of the Beast" the order of the properties changes. This is impossible to be handled correctly by my parser. Maybe you can get a new one with a reliable structure?
The update.log ends while importing the first collection (your xbox games I think). Thats strange because I think you said that this is importing fine. Looks like memory or HD space problems. One thought about this: Xbox seems to map the drive where XBMC runs to Q:. Is this a special place on your HD or maybe a place with size limitations? If you import large collections and set the log level to INFO it will create quite large log files (several MB). Maybe this could be a problem? If you already try version 0.6e you can set the log level in config.xml: Set RCBSetting/logLevel to WARNING. This will reduce the size of the log file drastically.
But I also have to check memory consumption with these large files. No idea, if I have a chance to solve this. Maybe splitting up the large files could be a workaround?
Paybac Wrote:Yea weird, not sure where i meesed up there? But have chucked the new Parser in and everything seems to be running smooth, quite a few descritions being missed.Ok. Means everything is working for you now?
Yep i realise now that i have the old hand typed synopsis.txt so will need to grab the synopsis.net made ones. That should sort out the missing descriptions mentioned above.
Quote:You mentioned above you were having trouble scraping multiple collections, I don't believe i have run into this problem as such.
Quote:But as an idea, could each collection be created in its on config.xml would then the script looking and a single config at a time be of any benefit?
Quote:I had a quick look at the image scaling issue, would a solution be as simple as changing the instances, I havent tested it just putting it out there. <aspectratio>stretch</aspectratio> to <aspectratio>center</aspectratio> http://wiki.xbmc.org/index.php?title=Aspect_Ratio
Quote:Also had a look at the video side of things in the skin xmls could this line here
<visible>!IsEmpty(ListItem.Property(mainviewvideos izesmall))</visible> just be set a <visible> true</visible>? would this fix our window issue? I havn't tested might try tomorrow, if you havnt reponded saying how crazy my ideas are
Quote:Anyways i dont realyy know what im talking about just putting it out there
malte Wrote:Ok. Means everything is working for you now?Unfornunately no Still the same problem, just seems to be the larger synopsis.txt.
Paybac Wrote:So i cut it down from 40,000 lines until i got a working synopsis.txt. The first working synopsis i got was around 1000 lines, aprox 41KB. This is the point where games were at least being added but no synopsis information was.