black and white overlay
#1
Im trying to mimic the fanart in this image:

Image

Do I need to create an overlay that masks all the color from the fanart images? Or do I use a color code that causes black and white? right now I have an overlay that has a black diffuse and ive been changing the transpariency but there is still color? can someone lead me in the right direction or tell me what I would need to do? Thank you
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#2
You'd be looking for a desaturation effect. I'm not really familiar with skinning xbmc to the extent that I can offer more, but it's a start.
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#3
hikaricore Wrote:You'd be looking for a desaturation effect. I'm not really familiar with skinning xbmc to the extent that I can offer more, but it's a start.

A Desaturation Filter would be perfect. But is it possible??
You would normally need to edit the Hue/Saturation i.e. > Set Lightness to "0" > Set Saturation to "-100". Possible With xml??
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#4
ok i know how to make the desaturation in PS I think. I made a white image (1920X1080 - does it have to be that big?) and then I left the hue @ zero and set saturation @ -100 and lightness @ 0. When I did that it should make the saturation. So I coded this:

Quote:<texture diffuse="other/overlay.png">$INFO[ListItem.Property(Fanart_Image)]</texture>

and when I reload it there is no desaturation. Is there something im missing, I tried looking back at other skins but Im still learning. I'm hoping I overlooked something.
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#5
I think what the above guys were saying is they know how to do it in PS but there probably isn't a way in XBMC..I can't think of a XBMC way except a simple transparent black image over the fanart. Thats the closest I think you can get...
Image

Check out The Carmichael - A Skin For XBMC

Check out Night - A Skin For XBMC

Check out Unfinished - A Skin For XBMC
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#6
Yeah, what you're looking at is a mock up, you wont be able to make it B&W.
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#7
yep, unless I take the ultimate dedication and edit all my fanarts Smile
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#8
myanek05 Wrote:ok i know how to make the desaturation in PS I think. I made a white image (1920X1080 - does it have to be that big?) and then I left the hue @ zero and set saturation @ -100 and lightness @ 0. When I did that it should make the saturation. So I coded this:



and when I reload it there is no desaturation. Is there something im missing, I tried looking back at other skins but Im still learning. I'm hoping I overlooked something.

Sorry, I was explaining how its works in photoshop, hoping there's a similarity.

Someone above mentioned the transparent overlay in front... like fanart in alaska. But I wonder if you could sandwich fanart between a black layer and a white overlay (or the other way around), while changing the opacity of fanart as well to get a better effect. Slightly Desaturated
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#9
Desaturation is very easy technically, I can't believe there's not a feature for this in the image controls.
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#10
I think the overlay as suggested by mcborzu is the only real way to get anywhere near to this effect. Blush

Basically use a black image that is between 20 and 60% transparent to blot out most colors. It is not the prettiest solution but it somewhat works. I think the skinning engine can be made to do this if you really want to I'm sure that the developers would not mind if you provide a patch for this. But it might take a little more effort to get one of them to take time out of their busy schedule to implement this for you.
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