2012-11-18, 06:23
(2012-11-16, 19:41)snoopy1978 Wrote: Hi all,
with current XBMC compiled from git (Frodo Beta1) I have problems with advanced launcher:
I created a File Launcher (C64 Games) and scanned for Items. The GUI sais "x files successfully added". But when I select the Launcher, press Enter, I do not get into the Item List but stay in the same view with the Launcher....
Any Ideas?
Thx in advance
(2012-11-17, 18:46)captainsn Wrote: Have the same problem than snoopy1978.
(2012-11-17, 23:21)jcerecke Wrote: Yep same problem as snoopy1978 too. Although you can get to the list by doing a search by platform. And trying to manually add a new item to the list which then takes you to the list afterward.
A XBMC ticket already report this problem (but for video addon) here : http://trac.xbmc.org/ticket/13030. I have reported that the problem also occurs with Advanced Launcher a will wait for a reply.
(2012-11-16, 23:45)dugan26 Wrote: 1. It would not compile at first until i deleted (from the second line one of the ' or the , - i cant remember which one.Effectively, there was a small mistake into my posted script. Must be this :
Code:
Run ( 'pssuspend XBMC.exe' )
Run ( 'C:\Program Files\HyperSpin\Hyperspin.exe','', 'C:\Program Files\HyperSpin\' )
ProcessWaitClose ( "Hyperspin.exe" )
Run ( 'pssuspend -r XBMC.exe' )
WinSetState("XBMC", "", @SW_MAXIMIZE)
(2012-11-16, 23:45)dugan26 Wrote: 2. After I compiled it, and then pointed my launcher to the new .exe - it would not launch Hyperspin.It must start Hyperspin. Are you sure to have Hyperspin executable file located at C:\Program Files\HyperSpin\Hyperspin.exe on your system?