2013-02-04, 22:29
(2013-02-04, 22:14)Angelscry Wrote: The only way to avoid this now, is to use .bat or AutoIt scripts that will kill XBMC before starting the application and restart XBMC once the application is closed :
http://www.gwenael.org/forum/viewtopic.php?id=6
And you are lucky. As a linux user of XBMC Frodo I do not have any more sound from any application started from XBMC on my HTPC system using HDMI output (analog ouput works correctly).
Ouch!! Yeah, that's what I've been doing in the meantime, switching everything over to batch scripts that just kill xbmc. Not the most ideal solution in the world but functional for now. So it'd be a huuuuge waste of time to try RCB instead then I'm gathering? How impossible would it be to write a script that toggled xbmc's audio output between wasapi and directsound upon launching/closing a game? And just out of academic curiosity, how come I can just shrink xbmc manually and launch the games that way? Frodo just literally has something in it that keeps a strangle hold on the audio device only if it's launched from within xbmc but not if xbmc is just running? Weird. Anyway, thanks for the very quick reply and all your work!
EDIT:
Quote:How impossible would it be to write a script that toggled xbmc's audio output between wasapi and directsound upon launching/closing a game?
Just to answer my own question: Fairly impossible, it would seem. This functionality was removed from XBMC when they switched from the httpapi to json, apparently. C'est la vie. Nothing to do but wait and hope.