2013-02-05, 11:18
Recently joined the XBMC madness in December. Been configuring, cleaning libraries, updating, refreshing ROM sets, reading forums, etc. - I'm dizzy. I made a standalone MAME cocktail cab back in 1998 (http://www.dondi.net/cocktail.htm) check it out, its pretty cool. Stumbled upon 3DArcade back in 2000, which breathed new life into the cab; Pins, consoles, etc. Last time I did a refresh was about 8 years ago - now, with XBMC, I want to start off setting-up my main XBMC machine with MAME, N64, NES, Genesis, SNES and 3DO. I was thinking RomsCollectionBrowser was the ticket, but now I think Adv Launcher is the way to go (still not sure)... which leads me to the reason for this post: 3DO setup for XBMC
Pretty sure I can figure out the other EMU/Consoles either via Adv Launcher or RCB. I have a dev machine (Win 8) that I am using to test before I move everything over to my XBMC. I started with 3DO because that's proven to be one of the hardest to set-up for me in the past.
I intend on using 4DO as the EMU. Now, here's where it gets tricky. The ROM set I have is a Trurip set where the individual game ROMS are zipped. The name of the zip is the name of the game with region (ex., Gex (US) [61060] [76-5979-63060-2].zip) and when it is unzipped it creates a parent folder (same name as the .zip) and in the parent folder is a Media folder with 3 files (ex., CD-ROM [61060] [!-].ccd, CD-ROM [61060] [!-].img & CD-ROM [61060] [!-].sub).
I've read the wikis and realize that the 2 emulators for 3DO are expecting either a .bin/.cue or .iso natively. I've started a discussion on my ROMs forum and the feedback I've gotten is to throw Virtual CloneCD in the mix. (I don't particularly like to run virtual drives/daemons)
I figure I can do one of two things (just my assumptions at this point, please correct me if I am thinking this wrong):
1) Manually unzip each, and convert the .ccd/.img/.sub to .iso
2) Manually unzip each (unless Adv Launcher or RCB, can parse the image .ccd from within the .zip), and figure out how to pass the .ccd to 4DO via Virtual CloneCD
Not sure which way to go on this; either way it looks like I need to start unzipping in either case (??). If I go with option 2, I'm definitely going to need help with the commandline for getting Virtual CloneCD to launch and exit etc.
Sorry for the lengthy post. All, and any, help at this point is a godsend!!!
Pretty sure I can figure out the other EMU/Consoles either via Adv Launcher or RCB. I have a dev machine (Win 8) that I am using to test before I move everything over to my XBMC. I started with 3DO because that's proven to be one of the hardest to set-up for me in the past.
I intend on using 4DO as the EMU. Now, here's where it gets tricky. The ROM set I have is a Trurip set where the individual game ROMS are zipped. The name of the zip is the name of the game with region (ex., Gex (US) [61060] [76-5979-63060-2].zip) and when it is unzipped it creates a parent folder (same name as the .zip) and in the parent folder is a Media folder with 3 files (ex., CD-ROM [61060] [!-].ccd, CD-ROM [61060] [!-].img & CD-ROM [61060] [!-].sub).
I've read the wikis and realize that the 2 emulators for 3DO are expecting either a .bin/.cue or .iso natively. I've started a discussion on my ROMs forum and the feedback I've gotten is to throw Virtual CloneCD in the mix. (I don't particularly like to run virtual drives/daemons)
I figure I can do one of two things (just my assumptions at this point, please correct me if I am thinking this wrong):
1) Manually unzip each, and convert the .ccd/.img/.sub to .iso
2) Manually unzip each (unless Adv Launcher or RCB, can parse the image .ccd from within the .zip), and figure out how to pass the .ccd to 4DO via Virtual CloneCD
Not sure which way to go on this; either way it looks like I need to start unzipping in either case (??). If I go with option 2, I'm definitely going to need help with the commandline for getting Virtual CloneCD to launch and exit etc.
Sorry for the lengthy post. All, and any, help at this point is a godsend!!!