2015-12-16, 15:45
(2015-12-16, 11:30)lollo78 Wrote:(2015-12-16, 04:16)Wintermute0110 Wrote: I check and gettext is available for Python, so translations can be done easily and the source will be easy to maintain. I will reconsider about English being the only language.
Nice!
(2015-12-16, 04:16)Wintermute0110 Wrote: Regarding offline scrapers, I have in mind the idea to being able to use NoIntro dats, MAME XML arcade information and MAME software lists to get game information. The information is there, there is no need to scrape it online and waste a lot of time and bandwidth.
Use NoIntro romsets and dats is a good choice, but this not solve the issue about thumbs and fanarts.
For example, the thumbs package for noIntro romsets available online are not complete and in most case they are only games screeshots.
I love to store my romsets collection using the original covers (and I think that also other people do this), so online scaping for me is necessary
For MAME arcade artwork is available online in Progretto Emma. That can be downloaded in one batch very quickly. Also in Progretto Emma there is boxart y screenshots for a big number of console systems. There are other places like Emumovies.
Regarding fanart... unfortunately fanart is only available for popular games. Most games do not have fanart no matter where you look for.
My priority is to increase performance when adding launchers, when loading collections (browsing) and when updating them (for example, new version of MAME and NoIntro is out). In my opinion that requires offline artwork and game information. Otherwise, last time I added a set for MAME took as long as 20 hours!
Once the above have been achieved, then I will consider manual editing of artwork: for example, online scraping of missing artwork or manual editing of entries. But this will not be the initial priority of AEL.