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[CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC
Seagoon Wrote:First of all thank you Angelscry for the wonderful addon, I've been looking for something like this for a long time.

Do you have any plans to make a better view for the Transparency skin? I've tested it with this skin and although the launcher works - it doesn't look very flash as Transparency is a very fanart focused skin. What tends to happen is that the fanart is displayed full screen as a background, and with 16bit systems and lower the quality of the screenshots when stretched to full screen looks awful.

I notice that a lot of the other skins have views that allow the fanart to display in a small box, which would work perfectly for Transparency if this was an option.
No... Sorry. I'm only make support on Alaska.Revisited skin with my personal MOD... just because it is the skin that I prefer to use. Also, the Advanced Launcher do not contain any skin in its source code. It is the job of the skin developers and maintainers to make their skin support thumbs, fanarts and data/infos support for programs in their skins.
Revol Wrote:I managed to get around my problem by turning on "Use a fullscreen window rather than true fullscreen". Now XBMC just remains in the background and is never minimized to begin with. Is this option supposed to be on by default? Don't think I've ever turned it on before...
I never touch this option. So I think it is the default one.

Revol Wrote:Edit: Even Nestopia works now. But Project64 is still a problem.
It may works. Are you using the 1.6 version? Prior to use the Project64 Plus with XBMC you have to start it using the GUI for its configuration. Then select the roms directory path into File/Choose Rom Directory... menu and also check "On Loading a ROM go to full screen" option in Options/Settings/Options menu.
Angelscry Wrote:It may works. Are you using the 1.6 version? Prior to use the Project64 Plus with XBMC you have to start it using the GUI for its configuration. Then select the roms directory path into File/Choose Rom Directory... menu and also check "On Loading a ROM go to full screen" option in Options/Settings/Options menu.

Yeah, I've got all that set right. It's 1.6.

What does 'Prior to use the Project64 Plus with XBMC' mean? Is there something called 'Project64 Plus'? Or do you mean 'Project64, plus with XBMC'?
Revol Wrote:Yeah, I've got all that set right. It's 1.6.

What does 'Prior to use the Project64 Plus with XBMC' mean? Is there something called 'Project64 Plus'? Or do you mean 'Project64, plus with XBMC'?
Nothing... just a mistake... There is no Plus version... Sorry... Wink
Are you sure you're using version 1.6? I've got a 1.7 beta, and the ROM loads within Advanced Launcher. I'd use that, but I simply can't get this version to work well. So I have to stick with 1.6.

And from what I've read in the past, 1.6 has some kind of issues with quotes.

Edit: Two thoughts: where are your roms in relation to the Project64 folder? Right now, I have the emulator on C drive, and ROMs in D drive. Perhaps the roms need to be in the actual Project64 folder. Also, do your ROM files have spaces in them?

Edit2: I got it to work. Just remove the quotations from "%rom%" in the argument field.
Revol Wrote:Edit2: I got it to work. Just remove the quotations from "%rom%" in the argument field.
Yes... remove the quote.... Here is my launchers.xml part correspondiong to Nintendo 64 - Project 64 launcher.
Code:
    <launcher>
        <name>Nintendo 64 (Project64)</name>
        <application>C:\Program Files (x86)\Project64 1.6\Project64.exe</application>
        <args>%rom%</args>
        <rompath>E:\nintendo64\roms\</rompath>
        <thumbpath>E:\nintendo64\roms\</thumbpath>
        <fanartpath>E:\nintendo64\roms\</fanartpath>
        <romext>zip|z64</romext>
        <platform>Nintendo 64</platform>
        <thumb>E:\nintendo64\logo.png</thumb>
        <fanart>E:\nintendo64\console.png</fanart>
        <genre></genre>
        <release></release>
        <publisher></publisher>
        <launcherplot></launcherplot>
        <wait>true</wait>
        <roms>
            <rom>
                <name>Perfect Dark</name>
                <filename>E:\nintendo64\roms\Perfect Dark.z64</filename>
                <platform>Nintendo 64</platform>
                <thumb>E:\nintendo64\roms\Perfect Dark_thumb.JPG</thumb>
                <fanart>E:\nintendo64\roms\Perfect Dark_fanart.JPG</fanart>
                <genre>Action</genre>
                <release>2000</release>
                <publisher>Rare Ltd.</publisher>
                <gameplot>Step into the Dark... As Carrington Institute's most promising new Agent, Joanna Dark must uncover the truth behind the dataDyne Corporation's recent technological breakthroughs - breakthroughs which could have serious consequences for mankind.</gameplot>
            </rom>
            <rom>
                <name>WWF Wrestlemania 2000</name>
                <filename>E:\nintendo64\roms\WWF WrestleMania 2000.z64</filename>
                <platform>Nintendo 64</platform>
                <thumb>E:\nintendo64\roms\WWF WrestleMania 2000_thumb.JPG</thumb>
                <fanart>E:\nintendo64\roms\WWF WrestleMania 2000_fanart.JPG</fanart>
                <genre>Action</genre>
                <release>1999</release>
                <publisher>Aki Corp.</publisher>
                <gameplot>The greatest wrestling game ever created! Tons of game modes, including Cage Match, Road to Wrestlemania, Create a PPV, and more! Create and bet WWF Championship belts with your friends. Over 50 of the top WWF superstars, more than any other WWF game! Thousands of signature moves, taunts, and mannerisms. New Create a Wrestler, with custom moves, costumes, and fighting styles!</gameplot>
            </rom>
            <rom>
                <name>The Legend of Zelda: Ocarina of Time</name>
                <filename>E:\nintendo64\roms\The Legend of Zelda - Ocarina of Time.z64</filename>
                <platform>Nintendo 64</platform>
                <thumb>E:\nintendo64\roms\The Legend of Zelda - Ocarina of Time_thumb.JPG</thumb>
                <fanart>E:\nintendo64\roms\The Legend of Zelda - Ocarina of Time_fanart.JPG</fanart>
                <genre>Action Adventure</genre>
                <release>1998</release>
                <publisher>Nintendo</publisher>
                <gameplot>As a young boy, Link is tricked by Ganondorf, the King of the Gerudo Thieves. The evil human uses Link to gain access to the Sacred Realm, where he places his tainted hands on Triforce and transforms the beautiful Hyrulean landscape into a barren wasteland. Link is determined to fix the problems he helped to create, so with the help of Rauru he travels through time gathering the powers of the Seven Sages.</gameplot>
            </rom>
            <rom>
                <name>Tony Hawk's Pro Skater</name>
                <filename>E:\nintendo64\roms\Tony Hawk's Pro Skater.z64</filename>
                <platform>Nintendo 64</platform>
                <thumb>E:\nintendo64\roms\Tony Hawk's Pro Skater_thumb.JPG</thumb>
                <fanart>E:\nintendo64\roms\Tony Hawk's Pro Skater_fanart.JPG</fanart>
                <genre>Sports</genre>
                <release>2000</release>
                <publisher>Edge of Reality</publisher>
                <gameplot>Go Big, Go Pro! Skate as legendary Tony Hawk, or as one of nine top pros. Work your way up the ranks by landing suicidal tricks in brutal competitions to become the highest ranked skate champ! Great features such as: Signature Pro Moves, fully skateable worlds, head-to-head competition, and Instant Replay Mode.</gameplot>
            </rom>
            <rom>
                <name>Excitebike 64</name>
                <filename>E:\nintendo64\roms\Excitebike 64.z64</filename>
                <platform>Nintendo 64</platform>
                <thumb>E:\nintendo64\roms\Excitebike 64_thumb.JPG</thumb>
                <fanart>E:\nintendo64\roms\Excitebike 64_fanart.JPG</fanart>
                <genre>Driving</genre>
                <release>2000</release>
                <publisher>Left Field Productions</publisher>
                <gameplot>Experience extreme MX! You grind your way through the hairpin turn, a wall of mud exploding in your wake. Your next jump launches you into the air - you pull off a spectacular double no-footed can-can and become an instant legend! In Excitebike 64, you'll find all the high-flying action, heart-stopping stunts and bone-jarring crashes of the extreme sport of motocross. It'll set the daredevil inside you free. 20 stadium tracks and awesome outdoor courses - plus six different riders with six unique styles!</gameplot>
            </rom>
            <rom>
                <name>Rayman 2: The Great Escape</name>
                <filename>E:\nintendo64\roms\Rayman 2 - The Great Escape.z64</filename>
                <platform>Nintendo 64</platform>
                <thumb>E:\nintendo64\roms\Rayman 2 - The Great Escape_thumb.JPG</thumb>
                <fanart>E:\nintendo64\roms\Rayman 2 - The Great Escape_fanart.JPG</fanart>
                <genre>Action</genre>
                <release>1999</release>
                <publisher>Ubisoft Montpellier</publisher>
                <gameplot>Enter a massive 3-D action adventure of amazing beauty and challenge. The pirate terror has enslaved the world and only Rayman's speed, agility, and magical powers can save all. Race and battle across 45 intricately designed areas - rainforests, jungles, narrow canyon passes, even into the mighty pirate ship itself.</gameplot>
            </rom>
        </roms>
    </launcher>
I have fixed the wiki page !!!!! Thank you to make me realize my mistake.
The new version 0.9.1 now has the same bug as RCB used to have, when using a command line version of MAME in winXP.. MAME's config files are created in the root XBMC install directory Rolleyes and the default config files in the MAME dir are ignored.
Because I've run into this prob before Its fixable by copying MAME's config files + hiscore/sample files etc. to the XBMC root dir, but not good No
Prior to the update everything worked great..
If its not broke, don't fix it Wink
Steveb Wrote:The new version 0.9.1 now has the same bug as RCB used to have, when using a command line version of MAME in winXP.. MAME's config files are created in the root XBMC install directory Rolleyes and the default config files in the MAME dir are ignored.
Because I've run into this prob before Its fixable by copying MAME's config files + hiscore/sample files etc. to the XBMC root dir, but not good No
Prior to the update everything worked great..
If its not broke, don't fix it Wink
If you indicate the path to the mame.ini file into the arguments field like this:
Code:
-inipath "C:\Program Files\mame" "%rom%"
and then you indicate the right paths of your cfg files into the mame.ini file like this:
Code:
#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory             C:\Program Files\mame\cfg
it will not avoid the problem?
You can also try to pass the cfg directory into the argument like this :
Code:
-inipath "C:\Program Files\mame" -cfg_directory "C:\Program Files\mame\cfg" "%rom%"
Then a arg for hiscores and samples etc... will work, but the arg line ends up as long as my arm and not very user friendly Smile

<args>-skip_gameinfo -nowindow -inipath "F:\Emulators\Mame" -cfg_directory "F:\Emulators\Mame\cfg" -hiscore_directory "F:\Emulators\Mame\hi" -samplepath "F:\Emulators\Mame\samples" "%rom%"</args>

this works Smile

No arg for the hiscore.dat file so that still has to be in the root XBMC install dir..lol
wow- I keep trying to upload the files, mediafile,filefront, megaupload error error error -

Here you go Angelscry: http://rapidshare.com/files/440031033/launchers.rar
I'm trying out Nestopia on my Windows 7(x64) system. I edited the nestopia.xml file with the modifications listed in the wiki.

This command does not work (does nothing):
Code:
<exit>Echap</exit>

Then when I go back into nestopia.xml it lists the command as:
Code:
<exit>...</exit>

Changed it to this and it works.
Code:
<exit>Esc</exit>

Now when I press esc I get a dialog asking if I want to quit. Is there a way around this? I don't want to have to get the keyboard/mouse out to close the box.

Not a big deal since my Windows machine is my test rig. Mednafen works great in Linux.



Now, the previous comments are concerned with running nestopia from outside of ALA. When I launch nestopia from within ALA I get an error that pops up saying "Can't Start! Direct3D is busy!

The only way I can get it to launch is if I press "\" to put XBMC into windowed mode. Again, this means I have to pull out the keyboard/mouse to use the emulator.
How to use Git
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Steveb Wrote:Then a arg for hiscores and samples etc... will work, but the arg line ends up as long as my arm and not very user friendly Smile
All the MAME arguments exist to be used. If you do not want to use them it is not a Advanced Launcher bug.
I am using Launcher to launch BeyondTV from XBMC. This works well if BeyondTV is not running.

If BeyondTV is running (in the background), Launcher just goes back to XBMC.

Is it possible for Launcher to bring the background application to the front if the application is already running?
Worked fine before 0.9.1, never mind, forget it!
any one having luck getting mame running on linux with advance launcher ?
to research i have enabled debug and verbose logging
but i cannot figure out where mame writes the log file Wink

And if any1 has gotten mupen64plus v 1.99 working
please lemme no how you did it Smile
PointOfView Nvidia ION Atom 330 - TRANSCEND 2GB DDR2 DIMM 800MHz - G.SKILL 64GB SSD 2.5
Open Elec Beta4 1.95.4
XBMC Online Manual - HOW-TO post about a problem in a useful manner - Create/View Bug Report
Setup/Fix correct resolution on XBMC/Ubuntu - Usefull linux terminal commands
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