2004-02-13, 18:48
i have a vis that i am working on right now. i have it working perfectly as a standalone xbox app, but having trouble converting it to a dll (vis) file for xmbc to load. i copied the spectrum visualization solution as a base, and modified the source to use my files. i am using more directx functions than the spectum xbox_dx8.lib is exporting, so i added the functions i needed to the def file, ran makelib.bat, and managed to get it to compile fine.
so far so good, but when i moved it on to the xbox to try out, nothing happens (with feb 12 build that is--with older builds, the xbox crashes/locks up).
i'm pretty much at a loss here on how to proceed. like i said, it works perfectly as a standalone xbe, so i'm not exactly sure why xbmc is having trouble with it.
it's based on a full particle system, so it should be pretty easy to tweak a few variables here and there and get a pretty wide range of different visualizations.
if anyone has any advice on what steps i should try next, i'd love to hear them.
so far so good, but when i moved it on to the xbox to try out, nothing happens (with feb 12 build that is--with older builds, the xbox crashes/locks up).
i'm pretty much at a loss here on how to proceed. like i said, it works perfectly as a standalone xbe, so i'm not exactly sure why xbmc is having trouble with it.
it's based on a full particle system, so it should be pretty easy to tweak a few variables here and there and get a pretty wide range of different visualizations.
if anyone has any advice on what steps i should try next, i'd love to hear them.