[CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC - Printable Version +- Kodi Community Forum (https://forum.kodi.tv) +-- Forum: Support (https://forum.kodi.tv/forumdisplay.php?fid=33) +--- Forum: Add-on Support (https://forum.kodi.tv/forumdisplay.php?fid=27) +---- Forum: Game Add-ons (https://forum.kodi.tv/forumdisplay.php?fid=291) +---- Thread: [CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC (/showthread.php?tid=85724) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
|
RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Angelscry - 2012-11-26 (2012-11-26, 07:25)atsumori Wrote:I do not have this problem. Which operating system/version are you using (Windows, OSX, Linux)? Are you sure is is related to Advanced Launcher arguments export and not to the software receiving the command line that is not able to interpret correctly the "/" character?(2012-11-24, 05:33)Angelscry Wrote:Thanks Angelscry for all your hard work!(2012-11-24, 00:24)atsumori Wrote: Thanks a lot!Added to version 1.10.7. (2012-11-26, 12:03)mjeyre Wrote: Hi Ive created an exe that runs fine through advanced launcher thankyou ! and working towards a big launch for Sky GO on xbmc but running into a few problems, Is there a way to create a quit script to emulate alt+f4 keypress. My exe will not quit back to xbmc.You can create a small autoit script to do this. Here is a script example for PSX2 emulator : http://www.gwenael.org/forum/viewtopic.php?id=43You can easily adapt it for your need. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - atsumori - 2012-11-27 (2012-11-26, 18:10)Angelscry Wrote:It could be on the receiving side.. I'm using Win 7 64bit and the receiving software are EXEs created through Autoit. I'll look into it more when I get home.(2012-11-26, 07:25)atsumori Wrote: I did notice one bug with %romtitle%. It looks like "/" characters are converted to odd, non-ascii characters when they are passed through %romtitle% (it looks sort of like "a,,,"). There might be other characters that have conversion issues, though so far the characters below seem okI do not have this problem. Which operating system/version are you using (Windows, OSX, Linux)? Are you sure is is related to Advanced Launcher arguments export and not to the software receiving the command line that is not able to interpret correctly the "/" character? RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - atsumori - 2012-11-27 I'm seeing the same issue with different software, specifically Autoit, the Command Line and EventGhost. If it helps, I"m using the English version of Windows 7 64bit. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Angelscry - 2012-11-27 (2012-11-27, 15:14)atsumori Wrote: I'm seeing the same issue with different software, specifically Autoit, the Command Line and EventGhost. If it helps, I"m using the English version of Windows 7 64bit.Ok... I will take a look what happen on the windows operating systems. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - atsumori - 2012-11-28 Thank you! Also, and I don't know if this will help, but "/" (Slash) characters in %ROM% seem to be handled correctly. I use the arguments below: <arg>"%ROM%" "%ROMTITLE%"</arg> In this case the "/" characters in the file name/location (%ROM%) are passed fine, it's only "/" in %ROMTITLE% that gets corrupted. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - lokipoki - 2012-11-28 Hi there. Im trying to get Kega Fusion to work. Here is my setup: Arguments: "%ROM%" Toggle XBMC Fullscreen: Off Use a fullscreen window rather than true fullscreen: ON Launcher.exe: If $CmdLine[0] == 1 Then Run("pssuspend XBMC.exe", "", @SW_HIDE) RunWait ('"D:\Games\Fusion\Fusion.exe" -fullscreen "' & $CmdLine[1] & '"', "", @SW_HIDE) Run("pssuspend -r XBMC.exe", "", @SW_HIDE) EndIf Exit 0 Everything works fine. But using " fullscreen window" makes my movies have jutter when the camera is panning. So I dont wanna go into the setup every time I want to play games... So is there a solution to work around "Use a fullscreen window rather than true fullscreen"? Because if I use true fullscreen Kega Fusion gives me an direct draw error... Cheers. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Dom61 - 2012-11-28 Good morning Still in the field of launch external programs, I use the plugin "Advanced Launcher" as far as the extra player, and so far no problem. As for other executables, such as games, for example, I can not organize a menu adadatto only to them. In fact, I find the same plugin "jack of all trades" for the games, which opens to me the general list of all executables. There is a procedure to make the launcher individual, in the example I would like to see in the game menu only "Chicken Invaders 4". For news I'm using xbmc-12.0-Frodo_beta1-repack with SKIN AEONMQ 4-1.7.0. Thanks RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Angelscry - 2012-11-29 (2012-11-28, 03:02)atsumori Wrote: Thank you! Also, and I don't know if this will help, but "/" (Slash) characters in %ROM% seem to be handled correctly. I use the arguments below:I have try on Windows OS with a smal .bat script displaying the passed "%romtitle%" parameter and I do not encounter this problem : Have you checked into the launchers.xml file how is stored the item/rom title containing "/" character? (2012-11-28, 10:13)lokipoki Wrote: Hi there.The only way you can do this is to modify your script to close XBMC instead of suspending it and then restart XBMC when you quit KegaFusion. For the fact that KegaFusion cannot be started when XBMC is into "true fullscreen" mode and for the fact that you have jutter with movies when XBMC is into "fullscreen window", that's an XBMC related problem, and I think you will have to ask XBMC devellopers to fix this problems. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Angelscry - 2012-11-29 (2012-11-28, 21:04)Dom61 Wrote: There is a procedure to make the launcher individual, in the example I would like to see in the game menu only "Chicken Invaders 4".You can :
RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Dom61 - 2012-11-29 (2012-11-29, 15:42)Angelscry Wrote: You can :THANKS I did not know, you just modify the script by inserting a sequence number, and I can multiply the number of plugins for each specific application launcher. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - senna99 - 2012-11-29 How do I remove the cmd window ? Thanks in advance. Best regards RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Angelscry - 2012-11-30 (2012-11-29, 23:41)senna99 Wrote: How do I remove the cmd window ? Thanks in advance.Which cmd window? RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - atsumori - 2012-11-30 (2012-11-29, 15:31)Angelscry Wrote:(2012-11-28, 03:02)atsumori Wrote: Thank you! Also, and I don't know if this will help, but "/" (Slash) characters in %ROM% seem to be handled correctly. I use the arguments below:I have try on Windows OS with a smal .bat script displaying the passed "%romtitle%" parameter and I do not encounter this problem : Aha, I've finally figured out the problem. It looks like the rom titles I had scraped used a weird unicode "/" instead of the regular slash. I think Advanced Launcher has support for unicode, however the command line might not. RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - JoeBlow42069 - 2012-11-30 Is it possible to use a video preview from emu movies with advanced launcher? RE: [RELEASE] Advanced Launcher - Applications Launcher Addon for XBMC - Angelscry - 2012-11-30 (2012-11-30, 21:54)JoeBlow42069 Wrote: Is it possible to use a video preview from emu movies with advanced launcher?That mostly a skin feature. For each launcher or items Advanced launcher had the possibility to define a custom path, that could for example containing extra-fanart images or video trailers. Actually, for what I know, only the Cirrus Extended v2 skin use this custom path field : http://www.gwenael.org/forum/viewtopic.php?id=101 Quote:To use extra media with Cirrus Extended (like extra thumbs, extra video and video trailers), you need first to create a folder when you will put all the corresponding extra media files (for example named extramedia). Into this folder, you will need to create one sub-folder for each items with the same displayed name (for example named game1). Then into this folder you will create 2 additional sub-folders named extrathumb and extrafanart. The first directory will contain the extra thumbs image files, and the second one will contain the extra thumbs image files. This image files not need to have a specific name. Finally, the trailer video will be named trailer.mp4 and must be placed into the dedicated extra media folder of the game (game1 in this example). So I think there is no problem to use video preview from emu movies with Advanced Launcher. |