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[CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC
(2012-11-26, 07:25)atsumori Wrote:
(2012-11-24, 05:33)Angelscry Wrote:
(2012-11-24, 00:24)atsumori Wrote: Thanks a lot!
Added to version 1.10.7.


Version 1.10.7 : This new version of Advanced Launcher add the new variable : %romtitle%. This varible will pass through the command line arguments the title (scraped or manually edited) of an item. This version also fix the %rombasename% non-working variable (code line commented by mistake).

Changelog :
  • Add %romtitle% variable.
  • Fix %rombasename% variable.
Thanks Angelscry for all your hard work!

I did notice one bug with %romtitle%. It looks like "/" characters are converted to odd, non-ascii characters when they are passed through %romtitle% (it looks sort of like "a,,,"). There might be other characters that have conversion issues, though so far the characters below seem ok:

-double quotes ["]
-single quotes [']
-spaces [ ]
-dashes [-]
-underbars [_]
-colons [:]
-semicolons [;]
-period [.]
-comma [,]
I do not have this problem. Which operating system/version are you using (Windows, OSX, Linux)? Are you sure is is related to Advanced Launcher arguments export and not to the software receiving the command line that is not able to interpret correctly the "/" character?


(2012-11-26, 12:03)mjeyre Wrote: Hi Ive created an exe that runs fine through advanced launcher thankyou ! and working towards a big launch for Sky GO on xbmc but running into a few problems, Is there a way to create a quit script to emulate alt+f4 keypress. My exe will not quit back to xbmc.

heres my posts

http://forum.xbmc.org/showthread.php?tid=145312

any help most appreciated

M
You can create a small autoit script to do this. Here is a script example for PSX2 emulator : http://www.gwenael.org/forum/viewtopic.php?id=43You can easily adapt it for your need.
(2012-11-26, 18:10)Angelscry Wrote:
(2012-11-26, 07:25)atsumori Wrote: I did notice one bug with %romtitle%. It looks like "/" characters are converted to odd, non-ascii characters when they are passed through %romtitle% (it looks sort of like "a,,,"). There might be other characters that have conversion issues, though so far the characters below seem ok
I do not have this problem. Which operating system/version are you using (Windows, OSX, Linux)? Are you sure is is related to Advanced Launcher arguments export and not to the software receiving the command line that is not able to interpret correctly the "/" character?
It could be on the receiving side.. I'm using Win 7 64bit and the receiving software are EXEs created through Autoit. I'll look into it more when I get home.
I'm seeing the same issue with different software, specifically Autoit, the Command Line and EventGhost. If it helps, I"m using the English version of Windows 7 64bit.
(2012-11-27, 15:14)atsumori Wrote: I'm seeing the same issue with different software, specifically Autoit, the Command Line and EventGhost. If it helps, I"m using the English version of Windows 7 64bit.
Ok... I will take a look what happen on the windows operating systems.

Thank you! Also, and I don't know if this will help, but "/" (Slash) characters in %ROM% seem to be handled correctly. I use the arguments below:

<arg>"%ROM%" "%ROMTITLE%"</arg>

In this case the "/" characters in the file name/location (%ROM%) are passed fine, it's only "/" in %ROMTITLE% that gets corrupted.
Hi there.

Im trying to get Kega Fusion to work. Here is my setup:

Arguments: "%ROM%"
Toggle XBMC Fullscreen: Off
Use a fullscreen window rather than true fullscreen: ON
Launcher.exe:

If $CmdLine[0] == 1 Then
Run("pssuspend XBMC.exe", "", @SW_HIDE)
RunWait ('"D:\Games\Fusion\Fusion.exe" -fullscreen "' & $CmdLine[1] & '"', "", @SW_HIDE)
Run("pssuspend -r XBMC.exe", "", @SW_HIDE)
EndIf
Exit 0

Everything works fine. But using " fullscreen window" makes my movies have jutter when the camera is panning. So I dont wanna go into the setup every time I want to play games...

So is there a solution to work around "Use a fullscreen window rather than true fullscreen"? Because if I use true fullscreen Kega Fusion gives me an direct draw error...

Cheers.
Good morning

Still in the field of launch external programs, I use the plugin "Advanced Launcher" as far as the extra player, and so far no problem.

As for other executables, such as games, for example, I can not organize a menu adadatto only to them.

In fact, I find the same plugin "jack of all trades" for the games, which opens to me the general list of all executables.

Image

Image

There is a procedure to make the launcher individual, in the example I would like to see in the game menu only "Chicken Invaders 4".

For news I'm using xbmc-12.0-Frodo_beta1-repack with SKIN AEONMQ 4-1.7.0.

Thanks
(2012-11-28, 03:02)atsumori Wrote: Thank you! Also, and I don't know if this will help, but "/" (Slash) characters in %ROM% seem to be handled correctly. I use the arguments below:

<arg>"%ROM%" "%ROMTITLE%"</arg>

In this case the "/" characters in the file name/location (%ROM%) are passed fine, it's only "/" in %ROMTITLE% that gets corrupted.
I have try on Windows OS with a smal .bat script displaying the passed "%romtitle%" parameter and I do not encounter this problem :

Image

Have you checked into the launchers.xml file how is stored the item/rom title containing "/" character?




(2012-11-28, 10:13)lokipoki Wrote: Hi there.

Im trying to get Kega Fusion to work. Here is my setup:

Arguments: "%ROM%"
Toggle XBMC Fullscreen: Off
Use a fullscreen window rather than true fullscreen: ON
Launcher.exe:

If $CmdLine[0] == 1 Then
Run("pssuspend XBMC.exe", "", @SW_HIDE)
RunWait ('"D:\Games\Fusion\Fusion.exe" -fullscreen "' & $CmdLine[1] & '"', "", @SW_HIDE)
Run("pssuspend -r XBMC.exe", "", @SW_HIDE)
EndIf
Exit 0

Everything works fine. But using " fullscreen window" makes my movies have jutter when the camera is panning. So I dont wanna go into the setup every time I want to play games...

So is there a solution to work around "Use a fullscreen window rather than true fullscreen"? Because if I use true fullscreen Kega Fusion gives me an direct draw error...

Cheers.
The only way you can do this is to modify your script to close XBMC instead of suspending it and then restart XBMC when you quit KegaFusion. For the fact that KegaFusion cannot be started when XBMC is into "true fullscreen" mode and for the fact that you have jutter with movies when XBMC is into "fullscreen window", that's an XBMC related problem, and I think you will have to ask XBMC devellopers to fix this problems.

(2012-11-28, 21:04)Dom61 Wrote: There is a procedure to make the launcher individual, in the example I would like to see in the game menu only "Chicken Invaders 4".

For news I'm using xbmc-12.0-Frodo_beta1-repack with SKIN AEONMQ 4-1.7.0.
You can :

(2012-11-29, 15:42)Angelscry Wrote: You can :
THANKS Smile

I did not know, you just modify the script by inserting a sequence number, and I can multiply the number of plugins for each specific application launcher.
How do I remove the cmd window ? Thanks in advance.
Best regards
(2012-11-29, 23:41)senna99 Wrote: How do I remove the cmd window ? Thanks in advance.
Best regards
Which cmd window?

(2012-11-29, 15:31)Angelscry Wrote:
(2012-11-28, 03:02)atsumori Wrote: Thank you! Also, and I don't know if this will help, but "/" (Slash) characters in %ROM% seem to be handled correctly. I use the arguments below:

<arg>"%ROM%" "%ROMTITLE%"</arg>

In this case the "/" characters in the file name/location (%ROM%) are passed fine, it's only "/" in %ROMTITLE% that gets corrupted.
I have try on Windows OS with a smal .bat script displaying the passed "%romtitle%" parameter and I do not encounter this problem :

Image

Have you checked into the launchers.xml file how is stored the item/rom title containing "/" character?

Aha, I've finally figured out the problem. It looks like the rom titles I had scraped used a weird unicode "/" instead of the regular slash. I think Advanced Launcher has support for unicode, however the command line might not.
Is it possible to use a video preview from emu movies with advanced launcher?
(2012-11-30, 21:54)JoeBlow42069 Wrote: Is it possible to use a video preview from emu movies with advanced launcher?
That mostly a skin feature. For each launcher or items Advanced launcher had the possibility to define a custom path, that could for example containing extra-fanart images or video trailers. Actually, for what I know, only the Cirrus Extended v2 skin use this custom path field : http://www.gwenael.org/forum/viewtopic.php?id=101

Quote:To use extra media with Cirrus Extended (like extra thumbs, extra video and video trailers), you need first to create a folder when you will put all the corresponding extra media files (for example named extramedia). Into this folder, you will need to create one sub-folder for each items with the same displayed name (for example named game1). Then into this folder you will create 2 additional sub-folders named extrathumb and extrafanart. The first directory will contain the extra thumbs image files, and the second one will contain the extra thumbs image files. This image files not need to have a specific name. Finally, the trailer video will be named trailer.mp4 and must be placed into the dedicated extra media folder of the game (game1 in this example).

So I think there is no problem to use video preview from emu movies with Advanced Launcher.
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