2010-10-06, 14:17
Hi there , i wanted to now if it is possible to add the poster view to the launcher ?
(sorry for my English i am from Germany ^^)
THX @ ALL
(sorry for my English i am from Germany ^^)
THX @ ALL
Evilware Wrote:Hi there , i wanted to now if it is possible to add the poster view to the launcher ?Yes, I think I will be able to add the poster view to this mod.
<rom>
<name>Legend of zelda - a link to the past</name>
<filename>/mnt/multimedias/consoles/snes/roms/Legend of Zelda - A Link to the Past.smc</filename>
<thumb>/mnt/multimedias/consoles/snes/covers/Legend of Zelda - A Link to the Past.jpg</thumb>
<fanart>/mnt/multimedias/consoles/snes/fanarts/Legend of Zelda - A Link to the Past.jpg</fanart>
<genre>Action-adventure</genre>
<release>1991</release>
<company>Nintendo</company>
<plot>An evil sorcerer named Agahnim gains control of Hyrule and uses his power to free Ganon from his prison in the Dark World. After rescuing Princess Zelda from Agahnim's grasp, Link frees the descendents of the Seven Sages and strengthens the magical seals designed to keep Ganon safely locked away.</plot>
</rom>
<views>55,500,501,502</views>
<include>Viewtype_Emu_Wide_Panel</include>
<include>Viewtype_Emu_Square_Panel</include>
<include>Viewtype_Emu_Tall_Panel</include>
<include file="Viewtype_Emu_Wide_Panel.xml" />
<include file="Viewtype_Emu_Square_Panel.xml" />
<include file="Viewtype_Emu_Tall_Panel.xml" />
<string id="40000">WIDE COVERS</string>
<string id="40001">SQUARE COVERS</string>
<string id="40002">TALL COVERS</string>
<rom>
<name>Kingdom hearts - chain of memories</name>
<filename>/mnt/multimedias/consoles/gameboyadvance/roms/Kingdom Hearts - Chain of Memories.gba</filename>
<thumb>/mnt/multimedias/consoles/gameboyadvance/covers/Kingdom Hearts - Chain of Memories.jpg</thumb>
<fanart>/mnt/multimedias/consoles/gameboyadvance/fanarts/Kingdom Hearts - Chain of Memories.jpg</fanart>
<genre>Role-Playing</genre>
<release>2004</release>
<publisher>Square Enix</publisher>
<gameplot>Sora, the Kingdom Hearts' hero from the first game, wanders into a castle where he and his companions, Donald and Goofy, realize their magic and skills, earned in the first game, have been completely stripped away. Sora must traverse the castle on his own this time.</gameplot>
</rom>
<rom>
<name>Sonic and knuckles</name>
<filename>/mnt/multimedias/consoles/genesis/roms/Sonic and Knuckles.bin</filename>
<thumb>/mnt/multimedias/consoles/genesis/covers/Sonic and Knuckles.jpg</thumb>
<fanart>/mnt/multimedias/consoles/genesis/fanarts/Sonic and Knuckles.jpg</fanart>
<genre>Action</genre>
<release>1994</release>
<publisher>Sonic Team</publisher>
<gameplot>While Sonic may have defeated Robotnik's Death Egg in Sonic the Hedgehog 3, good villains never die (at least not in video games), they only get nastier. Now Sonic must ensure the bald one doesn't cause any more trouble on Floating Island. He'll also have to deal with the island's guardian, Knuckles, since the echidna doesn't especially like Sonic poking his blue face around where he doesn't belong.</gameplot>
</rom>
<rom>
<name>Legend of zelda - a link to the past</name>
<filename>/mnt/multimedias/consoles/snes/roms/Legend of Zelda - A Link to the Past.smc</filename>
<thumb>/mnt/multimedias/consoles/snes/covers/Legend of Zelda - A Link to the Past.jpg</thumb>
<fanart>/mnt/multimedias/consoles/snes/fanarts/Legend of Zelda - A Link to the Past.jpg</fanart>
<genre>Action-adventure</genre>
<release>1991</release>
<publisher>Nintendo</publisher>
<gameplot>The land of Hyrule is thrown into turmoil. Ravaged by disasters and pestilence, the country quickly embraces the wizard Agahnim when he uses his magic to restore order. But not all is at it seems. A Link to the Past begins with a distress call from Princess Zelda, who speaks to young hero Link through his dreams.</gameplot>
</rom>
<views>55,500,501,502,503</views>
<include>Viewtype_Emu_Wide_Panel</include
<include>Viewtype_Emu_Square_Panel</include><include>Viewtype_Emu_Tall_Panel</include><include>Viewtype_Emu_Landscape</include>
<include file="Viewtype_Emu_Wide_Panel.xml" />
<include file="Viewtype_Emu_Square_Panel.xml" />
<include file="Viewtype_Emu_Tall_Panel.xml" />
<include file="Viewtype_Emu_Landscape.xml" />
<string id="40000">PANEL SQUARE</string>
<string id="40001">PANEL TALL</string>
<string id="40002">Manufacturer</string>
<string id="40003">Year</string>
<launcher>
<name>Nintendo 64</name>
<application>/usr/bin/mupen64plus</application>
<args>--nogui --noask --noosd --fullscreen </args>
<rompath>/mnt/multimedias/consoles/nintendo64/roms/</rompath>
<romext>z64</romext>
<thumb>/mnt/multimedias/consoles/nintendo64/console.png</thumb>
<fanart></fanart>
<genre>64-bit</genre>
<release>1996</release>
<publisher>Nintendo</publisher>
<launcherplot></launcherplot>
<wait>true</wait>
<roms>
</roms>
</launcher>
<rom>
<name>Kingdom hearts - chain of memories</name>
<filename>/mnt/multimedias/consoles/gameboyadvance/roms/Kingdom Hearts - Chain of Memories.gba</filename>
<thumb>/mnt/multimedias/consoles/gameboyadvance/covers/Kingdom Hearts - Chain of Memories.jpg</thumb>
<fanart>/mnt/multimedias/consoles/gameboyadvance/fanarts/Kingdom Hearts - Chain of Memories.jpg</fanart>
<genre>Role-Playing</genre>
<release>2004</release>
<publisher>Square Enix</publisher>
<gameplot>Sora, the Kingdom Hearts' hero from the first game, wanders into a castle where he and his companions, Donald and Goofy, realize their magic and skills, earned in the first game, have been completely stripped away. Sora must traverse the castle on his own this time.</gameplot>
</rom>
<rom>
<name>Phantasy star iv</name>
<filename>/mnt/multimedias/consoles/genesis/roms/Phantasy Star IV.bin</filename>
<thumb>/mnt/multimedias/consoles/genesis/covers/Phantasy Star IV.jpg</thumb>
<fanart>/mnt/multimedias/consoles/genesis/fanarts/Phantasy Star IV.jpg</fanart>
<genre>Role-Playing</genre>
<release>1994</release>
<publisher>Sega</publisher>
<gameplot>When the central computer system of Palma, Mother Brain, exploded 2000 years ago, the planet was destroyed. Other planets under the control of Mother Brain were affected as well, including Motavia, home of Chaz the Hunter. The deterioration of Motavia most notably included the creation of horrendous Bio-Monsters. As Phantasy Star IV begins, Chaz is not aware that it is in his destiny to not only stop these monsters -- but also to save the galaxy.</gameplot>
</rom>
<rom>
<name>International superstar soccer</name>
<filename>/mnt/multimedias/consoles/snes/roms/International Superstar Soccer.smc</filename>
<thumb>/mnt/multimedias/consoles/snes/covers/International Superstar Soccer.jpg</thumb>
<fanart>/mnt/multimedias/consoles/snes/fanarts/International Superstar Soccer.jpg</fanart>
<genre>Sport</genre>
<release>1995</release>
<publisher>Konami</publisher>
<gameplot>Konami's International Superstar Soccer, which is endorsed by star player Carlos Valderrama of Colombia, is a soccer game featuring 36 countries from around the world and the chance to play in the International Cup tournament.</gameplot>
</rom>
reienno Wrote:Angelscry, I just want you to know that Im greatly thankful for all ur hard work with these views. I was just wondering if you could possibly add a banner view for arcade marquees. Id like to add my mame collection to launcher but none of these views work well with very wide images. If you dont feel like doing the work thats fine. It would be very much appreciated if you did thoughDo you mean something like this?
reienno Wrote:How would i go about making this viewtype?I will try to release the next version of my MOD, with the marquee view this evening. It is 7:30AM now, but I must go working.