2012-09-09, 15:39
(2012-09-09, 14:23)DDDamian Wrote: Hi cactus99,
For each system event the GUI sound is added to a "playlist" of sounds, so fast-scrolling thru menus adds each new sound, and can overlap other sounds. That is by design. Multiple sounds and streams can all be mixed together in AE. The louder clicks are overlapped sounds.
We don't slow down the UI to make each sound play completely, and the UI can get ahead of the sounds depending on the length of the sound. Again, by design - you don't wait for each beep before moving on with the user's commands. The only way to "keep up" with the GUI is wait for each sound to finish, which would be silly.
In that regard it will be somewhat system dependent. If you are using wasapi keeping the buffers relatively small will also help: <audiosinkbufferdurationmsec>50</audiosinkbufferdurationmsec>
Thanks for your reply. I actually only listed issues that I hadn't noticed before, when I also had working GUI sounds. Especially that louder delayed click was new to me, although I must have had delayed clicks before.
The cause could also be the ongoing work in Frodo has made my GUI running smoother than ever, and to be honest, I normally don't browse through the menus as fast as that.
Thanks for your work. I will now changed the subject to solved.
/Cactus