2016-03-17, 00:50
+1. I'm watching a Kung Fu flick and would love to slow it down a little.
(2017-09-18, 20:38)FernetMenta Wrote: https://github.com/xbmc/xbmc/pull/12808
When playback is paused video can be advanced by a given number of frames. Required action can be mapped to a key.
Some decoders (maybe AML and MediaCodec) may not be able to deal with this properly.
(2017-09-19, 19:52)FernetMenta Wrote: You can map the action to any key, either sacrifice an existing action or look for an unmapped key. For my tests I mapped "PlayerControl(frameadvance(1)" to <alt><f>
Frameadvance only works in forward direction because decoding only works forward too.
From a player perspective slow motion could be implemented easily. This is more a question of UI. Currently we have ff/rw and tempo (that is 0.8 - 1.5 playspeed with audio). Would you suggest only a single speed for slomo or a range?
(2017-09-20, 21:15)Klojum Wrote: I'd welcome a frame-by-frame step option (slow-motion not necessarily), as long as the Pause OSD is not displayed.