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Hello all,
I did a search on the forum but didn't find anything. I was wondering if there are plans to ever integrate logo, clearart, discart in XBMC like we now have posters, fanart ... Is this ever going to happen?
Thank you.
Grave
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These are already available and are dependant on Skin - check out the sub-forum.
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I know. I was wondering if/when they become standard in xbmc itself. Natively.
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un1versal
Out of Memory (1939–2016)
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2013-12-21, 19:07
(This post was last modified: 2013-12-21, 19:11 by un1versal.)
It is native in XBMC thats why its skin dependant.
You want to know when default skin will have this, the answer is likely twofold.
1) When someone actually adds such changes to default skin and submits a PR
2) If these changes dont add such overhead that it cant run on lowered powered platforms.
So its really undetermined when this will happen, unless you make it happen and try to submit 1) then you will know if 2) is an issue and then you will know when.
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Milhouse
Retired Team-Kodi Member
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2013-12-21, 19:26
(This post was last modified: 2013-12-21, 19:26 by Milhouse.)
Or is the OP asking when those artwork types will be supported by the stock scrapers, particularly when scraping local artwork?
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
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2013-12-22, 14:17
(This post was last modified: 2013-12-22, 14:17 by st graveyard.)
Well, what I'm trying to ask is, as far as I understand, the only way to have logo and clearart visible in a skin is when they are 'imported' using artwork downloader add on. I have all my art stored locally and when I import my movies, the poster and fanart are nicely stored in XBMC. For all the other artwork I need artwork downloader, even if they are stored locally. So my question would be, is there any chance that logo and clearart and discart will be treated in the same way as poster or fanart in XBMC, without the use of add ons?
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un1versal
Out of Memory (1939–2016)
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2013-12-22, 14:27
(This post was last modified: 2013-12-22, 14:31 by un1versal.)
Those artwork are not implemented in default skin, but local art/info always takes precedence, again needs implementing and goes back to what I said. As far as you dont want to use addons to do these jobs, Im not even sure its entirely possible as scrapers are addons and if you dont want addons to do this jobs, then no. In any case these artwork types needs implementing to default skin.
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un1versal
Out of Memory (1939–2016)
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2013-12-22, 23:34
(This post was last modified: 2013-12-22, 23:37 by un1versal.)
A scraper can only support and fetch metadata (art or text) what the online databases it fetches from support.
However the skin also needs to support and display this metadata in addition to the scraper.
When the problem is already that both parts need to support this when no one codes this in and rather make skin mods that for most part are not even in repos, imo when someone asks when will this happen, the answer is only clearly when someone adds the support for it on both ends (scraper and skin)
At any rate, You will be looking at a piece-meal. Or be doomed to use some skin mod thats not even in repos.
And not to mention users that ask these questions dont have the skills to make this happen, let alone be bothered with the complexities of script solutions they dont understand and are afraid to even try.
Anyway Im out, enjoy!
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Dear MilhouseVH, you are very kind. I am precisely at the trying-to-sort-it-out stage, so soon you should see me asking a few things on your thread, since I am quite motivated to take new steps into this XBMC world. Thanks again for your script and your help. Cheers! Lola.
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People,
I just asked the question because I have been experiencing problems with Artwork Downloader since Frodo. Local artwork takes hours to load, and it never seems to be getting it locally from my HD anyway (the logo's, discart and other extras). I don't care if I have to use a script or an add on or whatever, as long as it works ;-)
Anyway, Milhouse, thank you, your script could be a solution, I will check this and hope I can get back to you if I don't really understand it? ;-)
thanks for all the replys.
Grave
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un1versal
Out of Memory (1939–2016)
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2013-12-23, 14:05
(This post was last modified: 2013-12-23, 14:09 by un1versal.)
If you have issues with that addon, then wouldn't you suppose asking in the relevant thread to this addon would be better? You never indicated you had a problem, you asked specific questions and were not clear until you rephrased and then now we find out these news, and thus a discussion arises.
I would also suppose that full debug logs would be required and pastebined.
http://forum.xbmc.org/showthread.php?tid...downloader
As for my part in this seemingly futile discussion is, not to reply to threads like this in future.