2015-03-23, 21:29
Hello,
I am interested in working on the shaders and overlays parts of RetroPlayer for GSoC.
I have worked with shaders with Nvidia's CG (in Unity3d) in the past and i'd like to work on implementing shaders and overlays in here as well.
Since Nvidia's CG language is now deprecated, i would create HLSL shaders and also convert them to GLSL using something like https://github.com/aras-p/hlsl2glslfork in order to support both GLSL and HLSL.
I am not yet accustomed to the XBMC code base, so i don't quite know how everything works internally, so i need some guidance for writing the "implementation" part of my proposal.
What would be the timeline of my project? Is there a system in place that would allow me to create these features?
Thanks.
I am interested in working on the shaders and overlays parts of RetroPlayer for GSoC.
I have worked with shaders with Nvidia's CG (in Unity3d) in the past and i'd like to work on implementing shaders and overlays in here as well.
Since Nvidia's CG language is now deprecated, i would create HLSL shaders and also convert them to GLSL using something like https://github.com/aras-p/hlsl2glslfork in order to support both GLSL and HLSL.
I am not yet accustomed to the XBMC code base, so i don't quite know how everything works internally, so i need some guidance for writing the "implementation" part of my proposal.
What would be the timeline of my project? Is there a system in place that would allow me to create these features?
Thanks.