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How much space did you save?
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2015-06-10, 16:11
(This post was last modified: 2015-06-10, 17:36 by Robotica.)
most likely around 30%.
But webp
isn't supported . However, adding decoding support should be easy. Probably only activating it's extension since the needed dependencies already support webp for a long time.
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I think he was referring to ffmpeg.
How big is this "fair bit of work". Has it a real chance? Can i support in any way?
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the way to do this is to add a ffmpeg based image loader. you then get webp and a shitload of image formats. and cximage can then die in a horrible fire.
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2015-10-13, 16:37
(This post was last modified: 2015-11-25, 16:05 by Robotica.)
(2015-06-11, 10:31)Paxxi Wrote: (2015-06-10, 16:11)Robotica Wrote: But webp isn't supported . However, adding decoding support should be easy. Probably only activating it's extension since the needed dependencies already support webp for a long time.
Never assume a change is easy without knowing the codebase inside out, it's not helpful to the conversation and it can trigger a bit of hostility sometimes.
AFAIK we have our own imagelib and I haven't seen any webp support in it, adding support would likely require a fair bit of work.
What dependencies are you referring to that already has the support needed?
it's simple. Why do you suggest otherwise?
pr for webp is there:
https://github.com/xbmc/xbmc/pull/8370
but will not be commited before Jarvis is branched.
there could be an estimated speed improvement due to ~30% smaller files. But that's if decoder has the same speed to read all data into memory.