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2008-07-23, 07:25
(This post was last modified: 2008-07-23, 11:41 by jmarshall.)
Hi all,
Incase you missed it first time around, XBMCTex has been ported to all platforms (with the exception of xbox) now, so you don't need a win32 box (or the directx sdk) to build your XPR anymore.
Thanks to AlTheKiller in particular for the work unix-ising all the win32-isms.
Please post below if you have difficulty using it.
Cheers,
Jonathan
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blittan
Retired Team-Kodi Member
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does this mean xbox aswell?
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Heh - Nope, probably not enough memory to do it there without quite a few changes. Let's keep it at a no.
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jmarshall this is great news.
Will this mean we can compile on OSX as well on the older PowerPC architecture or will it be Intel only
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Not sure - there's quite probably intel-ism's in the code, but you are welcome to try building it.
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You need a second set of escaped quotes for that to work due to how XBMCTex parses the command line (blame winapi). So... XBMCTex -input "\"skin/CEOMR Media Center/media/textures.xpr/\"" -output textures.xpr .
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juju0
XBMC Skin Manager author
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Thank you! It work munch better.
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2008-07-30, 15:11
(This post was last modified: 2008-07-30, 15:39 by IllumiNaughty.)
Man I feel so out of the loop.
It's been a while since I posted here. I would like to know where I can download XBMCTex because I cant seem to find a link anywhere. I need to compress a few themes up and now I am running ubuntu hardy ONLY (screw dual booting).
EDIT: I found it!
Also is there a way to extract contents of an XPR in linux yet?
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can anyone tell me where to find this? I searched everywhere on sourceforge page .. I need it for OSX .. thanks
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malloc
Team-XBMC Developer
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Presently you have to download the entire XBMC source and compile it yourself.
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I don't get it... In order to create a skin, you need XBMCTex.exe, but....this tool is nowhere available. Whose @ss do I have to kiss in order to get the link for downloading this prog?