Posts: 697
Joined: Jun 2011
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hey angel sorry to bother but I quickly adapt a autoit script to stop xbmc and launch hyperspin ( then hyperspin itself restart xbmc) but I missed something at the end so the script closed correclty when hyperspin is closed ( for now I can still view the icon of autoit in "paused" state)
here is my script:
If $CmdLine[0] == 1 Then
ProcessClose ( "XBMC.exe" )
Run ( '"J:\emulations\retro\HyperSpin.exe" "' & $CmdLine[1] & '"', "J:\emulations\retro\" )
While 1
Sleep(100)
WEnd
EndIf
what should I add to make it closed?
thanks!
Posts: 697
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thanks a lot angel!
cheer
Posts: 2
Joined: Feb 2013
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0
Hi!
I have some problems with the Advanced Launcher.
I have just created a simple .py script and want to be able to run it from within xbmc. I tried to add is as a stand alone launcher but i only get a: "Error: Script Failed!: addon.py" when I add it. What am I'm doing wrong? As application argument i have tried blank, "./" and ./ but nothing seems to help. The script works great if I run it through SSH so it's no problem with the script, I just cant get it to work from AL.
Would appreciate any help! Thanks.
Posts: 64
Joined: Dec 2010
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Hello Angelscry,
I am faced with an issue regarding my comic collection on my Ipad. Is there any way to potentially use Advanced launcher on Ipad xbmc? Now that the latest is jailbroke I was hoping that we would see a support for comic reading via xbmc on ipad, if not is there any plans in the roadmap for support of Advanced launcher on ipad or comic reading on ipad? Please let me know thank you =)
Posts: 72
Joined: Aug 2010
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1
2013-02-16, 12:54
(This post was last modified: 2013-02-16, 13:01 by Bigmonty.)
Hi,
This is my first time using Advanced Launcher and I am encountering a problem. I have done a quick search but cant seem to fine a solution.
I have setup Project 64 in Advanced Launcher 1.12.2 in Frodo.
I have added 1 rom, Mario Kart 64 which I can run fine from Project 64 in windows. When I try to run it from Advanced Launcher it seems to open Project 64 then displays "attempt to open file failed"
Does anyone have any ideas what could be causing this?
When I try to open the zip file in windows with Project64 it works fine.
EDIT - nevermind. I had it set as %roms% not "%roms%"
Posts: 51
Joined: Jan 2013
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2
2013-02-16, 18:07
(This post was last modified: 2013-02-16, 18:11 by aNILEator.)
Hi again.
2 questions.
Q1. Can I re-scan for local thumb and fanart?
Somehow my GBC and GBA launchers got deleted. All ROMS and NFO's are in /GBA/ all art was saved to /GBA/art/ I changed addon settings to scrape locally but no thumb or fanart has been imported.
Q2. Can another instance of Advanced Launcher get auto updated?
I used a tutorial to duplicate advanced launcher (I want to keep separate 'libraries' one for games one for comics)
Can my duplicate launcher get auto-updated? currently it's at 1.12.0 not 1.12.2
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Joined: Jan 2013
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Hello,
I'm new to xbmc and I tried to set up advanced launcher to launch WMC Live TV with a .lnk file. Everything seems to work except that when I exit WMC and return to xbmc it will freeze the first time sound is played (when I start a movie or when browsing tv shows and the theme music tries to play through TVtunes addon). This happens when I have audio set to DirectSound. When I switch to WASAPI, sometimes WMC will launch just fine but sometimes I get an error saying "Files needed to display video are not installed or are not working correctly. Restart Windows Media Center or restart the computer". When I return to xbmc, sometimes everything is fine and other times I will lose sound and/or freeze. Does anyone know how to fix this? Any help would be greatly appreciated!
Thanks in advance.
Posts: 473
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what is the correct artwork naming convention for Adavnced Launcher in Frodo? Has this changed?
Can we use Frodo-compliant naming conventions like:
MyGameName.iso
MyGameName.nfo
MyGameName-poster.jpg
MyGameName-fanart.jpg