Your workflow for skinning?
#1
Hey together,

recently I was trying to modify some parts of a skin to my need.
The most tedious thing for me was to restart xbmc everytime I wanted to check if a posX value or something is fitting.

Is there an easier way to refresh a skin?

(note that I leave XBMC open on my htpc and edit the skin files via network)
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#2
You can do tqo things. Set a key to refresh the skin or go to appearance and set a different skin then switch back to the one you are working on.
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#3
master.lincoln Wrote:Hey together,

recently I was trying to modify some parts of a skin to my need.
The most tedious thing for me was to restart xbmc everytime I wanted to check if a posX value or something is fitting.

Is there an easier way to refresh a skin?

(note that I leave XBMC open on my htpc and edit the skin files via network)

I work the same way its easiest to either create a custom button on the main menu to reload the skin, or map it to an empty key on your remote.
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#4
Since no one telling you how
http://wiki.xbmc.org/?title=List_of_Built_In_Functions
Quote:ReloadSkin() Reloads the current skin – useful for skinners to use after they upload modified skin files (saves power cycling)
just open your keymap and map it to a key
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#5
Here's mine -

PHP Code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<keymap>
    <global>
        <keyboard>
            <F5>XBMC.ReloadSkin()</F5>
            <F4>Skin.ToggleSetting(DebugGrid)</F4>
            <F6>Notification(Testing 123,Hello world)</F6>
        </keyboard>
    </global>
</keymap> 

F5 reloads the skin so I can see changes quickly
F4 followed by F5 displays the debug grid texture (needs skin support)
F6 shows the DialogKaiToast notification (thanks to Jezz for that tip)
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#6
Thanks...I added it to the wiki: http://wiki.xbmc.org/index.php?title=Ski...l_Commands
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Your workflow for skinning?0