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Aeon Nox 3 Modding Thread - Printable Version

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RE: Aeon Nox 3 Modding Thread - leepenny - 2012-08-08

(2012-08-08, 12:58)Deano316 Wrote:
(2012-08-08, 12:09)leepenny Wrote: Just an observation but on the images above the logos look a little blocky is that due to expanding the logo or the light background?

-- Having a white background I think shows up the minor flaws in the logos - nothing to do with the great work youve put in here btw

I'm guessing that the flaws in the logos is a temporary thing, could be due to resizing or just because it's a WIP. There are a few things that need tweaking but I think it's better to wait and see a more finished product before we make any suggestions. Wink


I agree , this is a work in progress and did not mean to shoot the modders down in flames which is why I started with - 'just an observation'
Im sure with the amount of time and effort you (and others) put in you are open to minor suggestion (not critique )



RE: Aeon Nox 3 Modding Thread - Deano316 - 2012-08-08

(2012-08-08, 13:22)leepenny Wrote:
(2012-08-08, 12:58)Deano316 Wrote:
(2012-08-08, 12:09)leepenny Wrote: Just an observation but on the images above the logos look a little blocky is that due to expanding the logo or the light background?

-- Having a white background I think shows up the minor flaws in the logos - nothing to do with the great work youve put in here btw

I'm guessing that the flaws in the logos is a temporary thing, could be due to resizing or just because it's a WIP. There are a few things that need tweaking but I think it's better to wait and see a more finished product before we make any suggestions. Wink


I agree , this is a work in progress and did not mean to shoot the modders down in flames which is why I started with - 'just an observation'
Im sure with the amount of time and effort you (and others) put in you are open to minor suggestion (not critique )

I know you were bro, I was just 'thinking out loud' Big Grin By all means offer critique and suggestions, that's how we improve. Wink


RE: Aeon Nox 3 Modding Thread - leepenny - 2012-08-08

(2012-08-08, 15:44)Deano316 Wrote:
(2012-08-08, 13:22)leepenny Wrote:
(2012-08-08, 12:58)Deano316 Wrote: I'm guessing that the flaws in the logos is a temporary thing, could be due to resizing or just because it's a WIP. There are a few things that need tweaking but I think it's better to wait and see a more finished product before we make any suggestions. Wink


I agree , this is a work in progress and did not mean to shoot the modders down in flames which is why I started with - 'just an observation'
Im sure with the amount of time and effort you (and others) put in you are open to minor suggestion (not critique )

I know you were bro, I was just 'thinking out loud' Big Grin By all means offer critique and suggestions, that's how we improve. Wink


hehe - I usually dont think aloud when in front of keyboard
The reason I was asking was if there are flaws on the logos themselves then the flaws need to be corrected at the fanart website


Also on a different note can I enlarge the focused item in next aired as items appear quite small?



RE: Aeon Nox 3 Modding Thread - defluo - 2012-08-08

Must get back to work on this. I'll try and perfect the logo look and the gradient tonight. Also need to figure out whether to make the tagline longer so it doesn't scroll and possibly deal with some shorter taglines not being perfectly centered or just leave it. The "problem" with the new theme is that now I'm trying to cater for both, which can be slightly more difficult


RE: Aeon Nox 3 Modding Thread - Deano316 - 2012-08-08

(2012-08-08, 17:00)defluo Wrote: Must get back to work on this. I'll try and perfect the logo look and the gradient tonight. Also need to figure out whether to make the tagline longer so it doesn't scroll and possibly deal with some shorter taglines not being perfectly centered or just leave it. The "problem" with the new theme is that now I'm trying to cater for both, which can be slightly more difficult

For my money, I'd concentrate on the original theme. If it's good enough, it'll get added to both in due course. Regarding the tagline maybe try moving it a touch lower. Going by the preview screens for me at least it looks a touch high, not by much though. Plus it would allow people to change the font if necessary, I know I will Smile Also, you mentioned the length of the tagline. You've got a lot of real estate, use it Wink

IMO scrolling should be kept to a minimum as it ruins the aesthetic of this view, but granted for some movie taglines it's a necessary evil (if I have any that are too long I just rewrite them). Keeping the taglines centred is preferable but I don't know how much work is involved in making it work perfectly. Ultimately it's down to you.


RE: Aeon Nox 3 Modding Thread - phil65 - 2012-08-08

(2012-08-08, 17:00)defluo Wrote: Must get back to work on this. I'll try and perfect the logo look and the gradient tonight. Also need to figure out whether to make the tagline longer so it doesn't scroll and possibly deal with some shorter taglines not being perfectly centered or just leave it. The "problem" with the new theme is that now I'm trying to cater for both, which can be slightly more difficult

for easier access you can add
<F4>Skin.Theme(1)</F4>
to your keymap. that will toggle through themes.


RE: Aeon Nox 3 Modding Thread - thrak76 - 2012-08-08

(2012-08-08, 15:53)leepenny Wrote: hehe - I usually dont think aloud when in front of keyboard
The reason I was asking was if there are flaws on the logos themselves then the flaws need to be corrected at the fanart website

There may be some truth to what you're saying though. Few skins use such a light background, and most logos are "tailored" for dark skins. I have several logo examples that really don't look good on the lite background. Luckily it's only a few.



RE: Aeon Nox 3 Modding Thread - leepenny - 2012-08-08

(2012-08-08, 20:06)thrak76 Wrote:
(2012-08-08, 15:53)leepenny Wrote: hehe - I usually dont think aloud when in front of keyboard
The reason I was asking was if there are flaws on the logos themselves then the flaws need to be corrected at the fanart website

There may be some truth to what you're saying though. Few skins use such a light background, and most logos are "tailored" for dark skins. I have several logo examples that really don't look good on the lite background. Luckily it's only a few.


I understand that a light skin can drastically change the 'look' of a logo but one of the cardinal rules on fanart.tv is that all logos need to work on white
If they dont then they need some attention in the future



RE: Aeon Nox 3 Modding Thread - thrak76 - 2012-08-08

(2012-08-08, 22:23)leepenny Wrote:
(2012-08-08, 20:06)thrak76 Wrote:
(2012-08-08, 15:53)leepenny Wrote: hehe - I usually dont think aloud when in front of keyboard
The reason I was asking was if there are flaws on the logos themselves then the flaws need to be corrected at the fanart website

There may be some truth to what you're saying though. Few skins use such a light background, and most logos are "tailored" for dark skins. I have several logo examples that really don't look good on the lite background. Luckily it's only a few.


I understand that a light skin can drastically change the 'look' of a logo but one of the cardinal rules on fanart.tv is that all logos need to work on white
If they dont then they need some attention in the future

I'm not saying that these logos are flawed. Mostly, the only means of making some of them "work" on a light background is the addition of a drop shadow/outer glow. Sometimes it just isn't that effective.



RE: Nox 3.0 Modding Thread - Kokonutcreme - 2012-08-09

(2012-07-04, 21:25)Deano316 Wrote: Okay guys, as promised:

Includes_MediaMenu.xml

http://pastebin.com/hLySGBvK

Includes_Viewtypes.xml

http://pastebin.com/QmsrX1h1

MyVideoNav.xml

http://pastebin.com/GjwKGQ0Z

Viewtype_Landscape.xml

http://pastebin.com/b9AL1798

Will post my taglines font mod when it's complete. Here's where I'm at so far, does anyone think the font is too small?

As always, any and all input is appreciated.

Deano, downloaded the landscape viewtype file and replaced, but I don't get the source flag displayed (still the codec flag) and I have both MPAA ratings flags displayed. Is there something else that I need to do?



RE: Nox 3.0 Modding Thread - Deano316 - 2012-08-09

(2012-08-09, 14:23)Kokonutcreme Wrote:
(2012-07-04, 21:25)Deano316 Wrote: Okay guys, as promised:

Includes_MediaMenu.xml

http://pastebin.com/hLySGBvK

Includes_Viewtypes.xml

http://pastebin.com/QmsrX1h1

MyVideoNav.xml

http://pastebin.com/GjwKGQ0Z

Viewtype_Landscape.xml

http://pastebin.com/b9AL1798

Will post my taglines font mod when it's complete. Here's where I'm at so far, does anyone think the font is too small?

As always, any and all input is appreciated.

Deano, downloaded the landscape viewtype file and replaced, but I don't get the source flag displayed (still the codec flag) and I have both MPAA ratings flags displayed. Is there something else that I need to do?

Just tested the .xml files with the latest GIT and they work okay for me. Be sure to use ALL of the xmls though. Also, the source flag will not be displayed unless you A) rename the codec in the .nfo to bluray. B) batch rename your video files and suffix them with .bluray

That should give you the results you're after Wink


RE: Nox 3.0 Modding Thread - phil65 - 2012-08-09

(2012-08-09, 16:10)Deano316 Wrote:
(2012-08-09, 14:23)Kokonutcreme Wrote:
(2012-07-04, 21:25)Deano316 Wrote: Okay guys, as promised:

Includes_MediaMenu.xml

http://pastebin.com/hLySGBvK

Includes_Viewtypes.xml

http://pastebin.com/QmsrX1h1

MyVideoNav.xml

http://pastebin.com/GjwKGQ0Z

Viewtype_Landscape.xml

http://pastebin.com/b9AL1798

Will post my taglines font mod when it's complete. Here's where I'm at so far, does anyone think the font is too small?

As always, any and all input is appreciated.

Deano, downloaded the landscape viewtype file and replaced, but I don't get the source flag displayed (still the codec flag) and I have both MPAA ratings flags displayed. Is there something else that I need to do?

Just tested the .xml files with the latest GIT and they work okay for me. Be sure to use ALL of the xmls though. Also, the source flag will not be displayed unless you A) rename the codec in the .nfo to bluray. B) batch rename your video files and suffix them with .bluray

That should give you the results you're after Wink

... where B) should be the preferred option since that will also keep codec info in. A) shouldn´t be done.



RE: Nox 3.0 Modding Thread - Deano316 - 2012-08-09

(2012-08-09, 16:25)phil65 Wrote: ... where B) should be the preferred option since that will also keep codec info in. A) shouldn´t be done.

True, Dismiss A) then. Whilst it works for me ATM, it will come back to haunt me at some point Confused

I think I just like making work for myself Rolleyes


RE: Nox 3.0 Modding Thread - Kokonutcreme - 2012-08-09

(2012-08-09, 16:32)Deano316 Wrote:
(2012-08-09, 16:25)phil65 Wrote: ... where B) should be the preferred option since that will also keep codec info in. A) shouldn´t be done.

True, Dismiss A) then. Whilst it works for me ATM, it will come back to haunt me at some point Confused

I think I just like making work for myself Rolleyes

Great, thanks for that guys. So the individual movie folders with Bluray isn't sufficient? I also need to rename the .mkv or .m2ts with the bluray suffix?


RE: Nox 3.0 Modding Thread - Deano316 - 2012-08-09

(2012-08-09, 22:54)Kokonutcreme Wrote:
(2012-08-09, 16:32)Deano316 Wrote:
(2012-08-09, 16:25)phil65 Wrote: ... where B) should be the preferred option since that will also keep codec info in. A) shouldn´t be done.

True, Dismiss A) then. Whilst it works for me ATM, it will come back to haunt me at some point Confused

I think I just like making work for myself Rolleyes

Great, thanks for that guys. So the individual movie folders with Bluray isn't sufficient? I also need to rename the .mkv or .m2ts with the bluray suffix?

Correct. It's the video files that need the suffix. Smile