2015-07-24, 10:10
in combination with retroplayer/gameplayer it would be cool to have something like a "sing star" game with mic support
(2016-01-27, 03:30)magnumopus Wrote: Would it be possible to use an android phone hooked up via bluetooth as the microphone?
(2016-01-27, 03:30)magnumopus Wrote: Would it be possible to use an android phone hooked up via bluetooth as the microphone?As wisler said, inaccuracy - especially from hardware - would be too high. On Android you can get the most accurate results via "AudioTool" which allows to use a calibrated Dayton Audio iMM-6 microphone. But even after calibration, as described by the software developer, the phone's hardware will cause inaccuracies and these may vary significantly from device to device.
(2016-02-05, 11:30)detlev24 Wrote:(2016-01-27, 03:30)magnumopus Wrote: Would it be possible to use an android phone hooked up via bluetooth as the microphone?As wisler said, inaccuracy - especially from hardware - would be too high. On Android you can get the most accurate results via "AudioTool" which allows to use a calibrated Dayton Audio iMM-6 microphone. But even after calibration, as described by the software developer, the phone's hardware will cause inaccuracies and these may vary significantly from device to device.
To get accurate results you really need good measurement hardware and software!
Regarding Bluetooth, one would probably need to dig deeper, e.g., into the proprietary "aptX" (Lossless - and its latency) to ensure it is suitable for measurements...
(2016-02-05, 13:36)leonpierresusan Wrote: [...] but things like relative volume, delays between channels and rough frequency response, could probably be measured with enoughaccuracy.
Quote:Other Important Changes:
• Start of integration of ADSP (Audio Digital Signal Processing) handling (no add-ons shipped yet)