2021-02-22, 22:58
Yes, I am using a custom keyboard.xml but I still can't get frame advance to work in my skin instead of Estuary. I eliminated my .xml and made a fresh one like this (not sure if it's correct. Tried quite a few different ways.)
Here is my original .xml I want to add the code to if you can provide:
When I press up so the nib changes, I'm presented with my skin's player controls and they don't react like the Estuary player controls. Am I understanding correctly that frame advance can be added to a custom skin by adding code to a keyboard.xml in AppData\Roaming\Kodi\userdata\keymaps? Sorry, I only know enough about things to get myself into trouble and I thank you again for helping me.
Code:
<keymap>
<fullscreenvideo>
<keyboard>
<PlayerControl(FrameAdvance(1))>
</keyboard>
</fullscreenvideo>
</keymap>
Here is my original .xml I want to add the code to if you can provide:
Code:
<keymap>
<global>
<keyboard>
<two>JumpSMS2</two>
<three>JumpSMS3</three>
<four>JumpSMS4</four>
<five>JumpSMS5</five>
<six>JumpSMS6</six>
<seven>JumpSMS7</seven>
<eight>JumpSMS8</eight>
<nine>JumpSMS9</nine>
</keyboard>
</global>
</keymap>
When I press up so the nib changes, I'm presented with my skin's player controls and they don't react like the Estuary player controls. Am I understanding correctly that frame advance can be added to a custom skin by adding code to a keyboard.xml in AppData\Roaming\Kodi\userdata\keymaps? Sorry, I only know enough about things to get myself into trouble and I thank you again for helping me.