WIP Stereoscopic 3D support for half/full SBS, over/under, etc
RockerC, we need shaders for DirectX, not sure if opengl1971 is good in DirectX (at least not according to his nickname Wink ). But sure, OpenGL shaders (if not yet used) won't harm (we're currently using some "stipple" thingy AFAIK for line-interleaved).
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RE: Stereoscopic 3D support for half/full SBS, over/under, etc - by da-anda - 2014-01-08, 17:34
Intel® InTru™ 3D support - by acidizer - 2014-01-26, 12:47
, - by User 102910 - 2014-08-08, 11:11
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Stereoscopic 3D support for half/full SBS, over/under, etc11