kricker Wrote:That's all I needed to hear. Thanks Spiff.
XBMCSetup-Rev22704-dx - use at your own risk.
great, thank you for giving the possibility to participate in it's testing (unfortunately i don't find a way to do my own builds on my x64 machine yet)
ok, did not know that the gl builds are in fact the "same old" builds, but i still found a difference as now there is the recognition of the 2nd display and it's current screen dimensions, which trims down the possibilities to use fullscreen on #1, fullscreen on #2 or windowed on #1. furthermore i see strange white screens on where there can't be found the images to be displayed. just thought that has to do with different rendering methods now..
is there any section on the forum where we can discuss the experiences with those builds? i made a first step with my "feedback" thread, but dunno if that was the right way to start about. maybe the devs would like to hear some feedback from end users that know this is WIP and just want to tell how it's going so far..
edit: WOW! that's funky. after xbmc on my win 7 told me it's missing
d3dx9_41.dll (which has to go into windows\system) i was able to fire it up, and after selecting 1360x768 fullscreen #2 it
perfectly fits my tv now! too bad i can't watch any movie on it yet
does it need directx 9 to be completely installed?