2012-06-16, 15:47
when I add a fanart to a submenu, and open a window with the submenu, that's the fanart of the menu in the window not the fanart of the submenu, can you make something for that like in Glass?
(2012-06-16, 15:47)fmronan Wrote: when I add a fanart to a submenu, and open a window with the submenu, that's the fanart of the menu in the window not the fanart of the submenu, can you make something for that like in Glass?
(2012-06-16, 11:43)simonk83 Wrote:(2012-06-16, 11:41)Big_Noid Wrote: choose type --> custom --> enter--> set label --> Sets --> done.Code:ActivateWindow(videolibrary,MovieSets,return)
Ohhhh... right, thanks
(2012-06-16, 16:14)fmronan Wrote: sure that's better if I add a fanart for my children in the submenu, I prefere this fanart for him in the mymovienav.xml
Quote:nox code should stay readableI started coding with Influence Skin, after two years is it Glass, and I learn.
(2012-06-16, 16:30)fmronan Wrote:Quote:nox code should stay readableI started coding with Influence Skin, after two years is it Glass, and I learn.
and if I want to use Aeon for Frodo that's because it is better encoded.
I'll ask you before making my changes and if you do not want it of course I'll add them in my mod
(2012-06-16, 16:33)fmronan Wrote: There isn't no more property in glass for that just a script
Quote:even worse. custom skin scripts aren´t allowed for official repo skins if I´m not mistaken.that's why Glass stay in repo passion
(2012-06-16, 16:38)phil65 Wrote:(2012-06-16, 16:33)fmronan Wrote: There isn't no more property in glass for that just a script
even worse. custom skin scripts aren´t allowed for official repo skins if I´m not mistaken.
and your script won´t work without adjustments, our bg system is very different compared to all other skins out there.
(2012-06-16, 16:49)Martijn Wrote:(2012-06-16, 16:38)phil65 Wrote:(2012-06-16, 16:33)fmronan Wrote: There isn't no more property in glass for that just a script
even worse. custom skin scripts aren´t allowed for official repo skins if I´m not mistaken.
and your script won´t work without adjustments, our bg system is very different compared to all other skins out there.
Script are allowed but not within a skin. They need to be seperated. You can made a request to add that script to repo and then a skin can use that.
Just the same as Watchlist and Artist Slideshow works
(2012-06-16, 16:54)phil65 Wrote:(2012-06-16, 16:49)Martijn Wrote:(2012-06-16, 16:38)phil65 Wrote: even worse. custom skin scripts aren´t allowed for official repo skins if I´m not mistaken.
and your script won´t work without adjustments, our bg system is very different compared to all other skins out there.
Script are allowed but not within a skin. They need to be seperated. You can made a request to add that script to repo and then a skin can use that.
Just the same as Watchlist and Artist Slideshow works
but does that also apply to small skin-specific scripts?
it seems as if nessus had to remove the xperience1080 scripts for example.
Quote:Skins must not include any scripts or plugins. If you need a script, submit it separately and depend on it.
(2012-06-16, 17:06)Martijn Wrote:(2012-06-16, 16:54)phil65 Wrote:(2012-06-16, 16:49)Martijn Wrote: Script are allowed but not within a skin. They need to be seperated. You can made a request to add that script to repo and then a skin can use that.
Just the same as Watchlist and Artist Slideshow works
but does that also apply to small skin-specific scripts?
it seems as if nessus had to remove the xperience1080 scripts for example.
The rules a pretty clear:
http://wiki.xbmc.org/index.php?title=Off..._for_skins
Quote:Skins must not include any scripts or plugins. If you need a script, submit it separately and depend on it.
(2012-06-16, 17:11)phil65 Wrote: that´s a "yes"?Yes skins may use script but you need them as a separate add-on module to the repo.