2013-02-07, 12:08
rom inside a zip hahaha did ever had a computer in the 90s how old are you?
garbear Wrote:I listen for a <keyboard.xml> action and a XBMC_KEYUP event (a key event is translated into a window action). The disparity between actions and events is probably the cause. Polling instead of event-based might fuck up less, so maybe a hybrid of the two is the solution. I've been testing on a keyboard, at some point I'll pull out my Controller S if the buttons havent fallen off yet.In my setup (Win7 with Xbox 360 wireless controller) I could track this down to "WinJoystick.Update()". Here is the knowledge if a button is pressed or released on the gamepad. But it is handled internally and no event is generated. I would guess that this could be the place to create an event that may be handled in "Application.OnEvent()" like you do with the keyboard events. But this is already beyond my skill level.
garbear Wrote:Is there any good platform selection logic already out there?Later on, in a game database scenario this logic should be available. Like all guys described above, everybody (that I know) stores the games in platform specific folders that could be used to separate platforms. When scraping and importing games the platform information should also be stored in the db. When launching the game in database mode, this information could be used to grab the correct core.
(2012-12-15, 05:36)Megatron Wrote: Amazing work!
Would this work for all platforms like OpenELEC?
(2013-02-08, 08:44)garbear Wrote: nope. http://www.youtube.com/watch?v=Moh67r0iBGA - the games run inside xbmc, not an external app
dummy's guide is comming when I fix a few more issues with the new rendering system
(2013-02-08, 08:54)mwaterbu Wrote:(2013-02-08, 08:44)garbear Wrote: nope. http://www.youtube.com/watch?v=Moh67r0iBGA - the games run inside xbmc, not an external app
dummy's guide is comming when I fix a few more issues with the new rendering system
This might be the best thing to happen to XBMC, since XBMC.
(2013-02-08, 22:58)garbear Wrote: fair enough. scan retroarch-manual.pdf section 3, you'll see only zip; rar is proprietary and tar / 7z are less common and usually unsupported.Very cool.
OFC when this is done it won't matter. you'll be able to use all archives, and even load roms/zips from FTP/SMB/NFS etc