• 1
  • 32
  • 33
  • 34(current)
  • 35
  • 36
  • 44
Integrated Video Game Emulators
@BLKMGK the new branch is retroplayer4

Rebased on master (strategically, 17 hours ago - a critical bug was introduced to master 16 hours ago Wink). With the rebase, I squashed the commits and separated into individual features. The only other difference from retroplayer3 is I upgraded the BSON library from 0.6.something to 0.7.1 and recreated the visual studio project files, so compiling on win32 is less error-prone.
Is it possible merge with Frodo 12.1 Huh Thx
no. 100,000 lines of code were added to xbmc between 11.0 and 12.0. That basically leaves me the choice of targeting a 13.0 release, or supporting two separate programs.
oh thx no prob Wink
@vicbitter: Do any games run in your OpenELEC build?
(2013-03-22, 11:45)garbear Wrote: @BLKMGK the new branch is retroplayer4

Rebased on master (strategically, 17 hours ago - a critical bug was introduced to master 16 hours ago Wink). With the rebase, I squashed the commits and separated into individual features. The only other difference from retroplayer3 is I upgraded the BSON library from 0.6.something to 0.7.1 and recreated the visual studio project files, so compiling on win32 is less error-prone.

Okay, so for the stupid - how would you like us to move over? Save the UserData, delete, and check out just your branch? Each time now I've done it differently and feel like I've somehow done it wrong lol!
Openelec Gotham, MCE remote(s), Intel i3 NUC, DVDs fed from unRAID cataloged by DVD Profiler. HD-DVD encoded with Handbrake to x.264. Yamaha receiver(s)
BSON compiles on win32 for me with retroplayer 4 branch, but I am getting other compile errors Sad
http://pastebin.com/B6yFdgsd

If its just my inexperience in compiling causing these errors, let me know and i will stop posting these compile logs.
Image
Ran into the same problem earlier :/ gotta run download build deps .bat for the new boost header
RetroPlayer releases: https://github.com/garbear/xbmc/releases

Donations: eigendude.eth
Blkmgk it should be fine to checkout the new branch (not pull or rebase). For this bump u might wanna delete userdata, but normally this isn't necessary
RetroPlayer releases: https://github.com/garbear/xbmc/releases

Donations: eigendude.eth
had to pre compile bson in visual studio and change it to compile as lib instead of an exe otherwise I was getting LINK entry point not found errors. Ran BuildSetup afterwards and compiled fine
Installed and working nicely on windows Smile savegames do just the trick!
(2013-03-23, 13:32)garbear Wrote: Ran into the same problem earlier :/ gotta run download build deps .bat for the new boost header

(2013-03-23, 17:46)Majin Wrote: had to pre compile bson in visual studio and change it to compile as lib instead of an exe otherwise I was getting LINK entry point not found errors. Ran BuildSetup afterwards and compiled fine

Thanks. Got it compiled now.
Image
Is anyone hosting a current Windows build?
(2013-03-23, 17:46)Majin Wrote: had to pre compile bson in visual studio and change it to compile as lib instead of an exe otherwise I was getting LINK entry point not found errors. Ran BuildSetup afterwards and compiled fine

Fixed in N3MIS15's PR:6 (now merged). Thanks guys for finding this, and thanks most of all to visual studio -- for not letting you apply damn batch properties to multiple configuration profiles!
RetroPlayer releases: https://github.com/garbear/xbmc/releases

Donations: eigendude.eth
(2013-03-24, 04:02)darwin Wrote: Is anyone hosting a current Windows build?

Not that I know of. And I'm still waiting on the .toc/.iso/.cue/.bin debug log/impressions Wink
RetroPlayer releases: https://github.com/garbear/xbmc/releases

Donations: eigendude.eth
  • 1
  • 32
  • 33
  • 34(current)
  • 35
  • 36
  • 44

Logout Mark Read Team Forum Stats Members Help
Integrated Video Game Emulators22