Posts: 1
Joined: Nov 2014
Reputation:
0
I would love to see a build for the Wii U. I mean the device is just sitting here having the capabilities and is not used for it. Ok it would have a little bit more to code, than for some devices. But i think it would be possible.
Also i don't know how I could port something other to the wii u.
Would be best to even sell it for a little price on the market, to compensate the effort.
Posts: 3,544
Joined: Mar 2010
Reputation:
119
You should start by getting in touch with Nintendo and finding out what's required to get something on their appstore.
Posts: 3,544
Joined: Mar 2010
Reputation:
119
2014-11-20, 23:48
(This post was last modified: 2014-11-20, 23:55 by teeedubb.)
So what did they have to say about Kodi? No point in drumming up developer interest if its not even going to get in.
Also, even if it did get in, once RetroPlayer is merged into kodi I bet kodi would be booted from the eshop in a instant.
Posts: 944
Joined: Feb 2012
Reputation:
21
I don't know if anyone has contacted them regarding Kodi, it was more a guess from my side.
Posts: 16,946
Joined: Feb 2011
Reputation:
256
Kodi is not Unity nor HTML5 - no as for the same reasons as for all the smarttv crap.
AppleTV4/iPhone/iPod/iPad: HowTo find debug logs and everything else which the devs like so much:
click here
HowTo setup NFS for Kodi:
NFS (wiki)
HowTo configure avahi (zeroconf):
Avahi_Zeroconf (wiki)
READ THE IOS FAQ!:
iOS FAQ (wiki)
Posts: 944
Joined: Feb 2012
Reputation:
21
I don't need this anymore... The only fully capable solution for an HTPC the way I see it is an x86-based device. At least until everything has moved away from flash.
Posts: 31,445
Joined: Jan 2011
Someone might be able to make a Kodi-compatible viewer that is in html that could play some video file types and show library data. Something like could be used in any number of similar situations. We just need someone with interest, time, and skills to do this. Maybe.
In any case, I think a metadata-compatible/communicate-able "viewer" is the closest we could get, simply for technical reasons. You'd still need Kodi running on another device, as well.
Posts: 4,549
Joined: Dec 2007
Reputation:
17
topfs2
Team-Kodi Developer
Posts: 4,549
2014-11-22, 20:41
(This post was last modified: 2014-11-22, 20:41 by topfs2.)
There are two options for this afaict. Either port xbmc native go Wii or create a smallish webapp which uses a headless xbmc.
I did an initial try to port xbmc to the Wii at one point and from what I learnt the graphics api was really annoying. But this could have been due to me trying via homebrew. And in their framework they might have gles which would be much nicer.
Anyways. I don't think anyone on the team has a Wii u. And even if someone did, or one was donated, I'm not sure if anyone is interested (might be wrong on this) however. I'm sure we would accept sane looking patches. The more platforms kodi runs on the better!
If you have problems please read
this before posting
Always read the
XBMC online-manual,
FAQ and
search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the
forum rules.
For troubleshooting and bug reporting please make sure you
read this first.
"Well Im gonna download the code and look at it a bit but I'm certainly not a really good C/C++ programer but I'd help as much as I can, I mostly write in C#."
Posts: 31,445
Joined: Jan 2011
That's another reason why this isn't likely to happen. Most people aren't interested in making a nerfed version of Kodi.