Posts: 17,855
Joined: Jan 2011
Reputation:
1,056
Milhouse
Retired Team-Kodi Member
Posts: 17,855
If you've removed Textures13.db you should also delete the Thumbnails folder (or run "texturecache.py R" to remove the artwork files that no longer exist in your database).
Not really sure what you mean by "they do not get inserted" - have you confirmed the logo/disc artwork is being associated correctly with your movies?
For instance, run "texturecache.py jd movies <moviename>" and confirm all the "art" entries are correct for <moviename>.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
Posts: 543
Joined: Jan 2014
Reputation:
6
2014-11-30, 22:41
(This post was last modified: 2014-11-30, 22:49 by djhifi.)
What I meant with not being inserted is just that. Artwork downloader finds them, i download, they get downloaded and that's all lol. They dont show up. They previously did!!
EDIT: I dont use local files!
EDIT2: When using the "R" function the following prompts:
Found 5,347 orphaned files for 34,801 database files.
This is far too many orphaned files for this number of
database files - more than 5% - and something may be wrong.
Check your configuration, database, and Thumbnails folder.
Add "orphan.limit.check = no" to the properties file
if you wish to disable this check.
Where do I place the properties file?
Posts: 543
Joined: Jan 2014
Reputation:
6
2014-11-30, 22:59
(This post was last modified: 2014-11-30, 23:04 by djhifi.)
When using the "R" function the following prompts:
Found 5,347 orphaned files for 34,801 database files.
This is far too many orphaned files for this number of
database files - more than 5% - and something may be wrong.
Check your configuration, database, and Thumbnails folder.
Add "orphan.limit.check = no" to the properties file
if you wish to disable this check.
Where do I place the properties file?
-----------
EDIT 2: When running that "Jd" command, the following prompts:
XBMCquarto:~ # ./texturecache.py jd movies "Cold Comes The Night"
[
{
"art": {
"banner": "image://http://assets.fanart.tv/fanart/movies/210047/moviebanner/cold-comes-the-night-5311d61844608.jpg/",
"clearlogo": "image://http://assets.fanart.tv/fanart/movies/210047/hdmovielogo/cold-comes-the-night-539d7cb0dceeb.png/",
"discart": "image://http://assets.fanart.tv/fanart/movies/210047/moviedisc/cold-comes-the-night-5412530feee34.png/",
"fanart": "image://smb://POPCORNHOUR/USB-6/Filmes (HD7)/Movies/Cold Comes The Night (2014)/fanart.jpg/",
"poster": "image://http://image.tmdb.org/t/p/original/ceMpKE2i65abAG0lVi8J9vdcCuR.jpg/"
},
"file": "smb://POPCORNHOUR/USB-6/Filmes (HD7)/Movies/Cold Comes The Night (2014)/Cold Comes The Night (2014).mkv",
"label": "Cold Comes the Night",
"movieid": 2322,
"title": "Cold Comes the Night"
Ok...where can I understand what is going on then lol ?
Posts: 21
Joined: Feb 2014
Reputation:
0
Massive noob question. I've tried reading through the thread and the forum, however I think my question is too simple that it hasn’t been covered off.
I use Media Center Master for my movie organisation/artwork downloading etc.
I recently scraped my movie files in to XBMC (haswel nuc running OE 4.0.6) and only the poster/+1 fanart comes across. None of the clearart, diskart etc that I had downloaded in the individual folders created by MCM were showing up.
I ran Artwork downloader in XBMC, hoping it would either:
a) download the artwork from my individual movie folders on my network to xbmc. This was the preferrable option as I had taken some time changing the primary fanart.jpg to the fanart that I wanted for each of my 1050 odd movies
b) artwork download re-downloads all of the artwork, clearart, discart etc, and save it to my movie folder, overwriting the existing data. This way I could manage from XBMC, and my folders / XBMC match up.
I ran artwork downloader, and it seems to have downloaded different artwork from the internet again (so not point a.) and not saved it to my folders (so not point b.).
Could someone explain where Artwork Downloader gets the stuff from, and where it saves it? and whether its possible to get my locally saved artwork on to my movies?
Posts: 17,855
Joined: Jan 2011
Reputation:
1,056
Milhouse
Retired Team-Kodi Member
Posts: 17,855
2014-12-04, 09:32
(This post was last modified: 2014-12-04, 09:35 by Milhouse.)
Did you enable "Use local files" when running AD? Although this option assumes you have single movies per folder as that's all AD supports with this option enabled (AD will make a mess of your movies if you use this option and have multiple movies per folder).
You could read the discussion with djhifi immediately prior to yours to discover a method for viewing your media library metadata, which would answer your last two questions.
As for getting your locally saved artwork added to your movies, you've got two options: 1) use AD (it does work if you've organised your library how AD likes it organised and named all your artwork correctly, plus enabled the use local files option), or 2) if you're capable of running a script see the thread in my sig and read about the mklocal.py script (just discussed in the last 2-3 pages) - mklocal.py is a lot more flexible than AD (but not click-click easy - it's a script) when you just want to associate existing local artwork with your movies.
Texture Cache Maintenance Utility: Preload your texture cache for optimal UI performance. Remotely manage media libraries. Purge unused artwork to free up space. Find missing media. Configurable QA check to highlight metadata issues. Aid in diagnosis of library and cache related problems.
Posts: 434
Joined: Jun 2012
Reputation:
5
i have recently started using disk images for each movie stored in xbmc.
i use media companion to scrape my movies, and the program does a very good job downloading the disc image as well. however by default the disk image never shows up in any of the view, i have extended script info as well, well in order for the disk image to show up i have to hit "get more" and choose the "disk art" option which pulls the disk image of Artwork downloader. i have like 2000+ movies, is there a way that xbmc automatically loads all the disk images? i have tried both the options in artwork downloader, to download disk images and keep it offline, and tried the other as well. but none works automatically to show the disk image, i have to manually do this for every movie. any help or guidence will help.
Posts: 2,069
Joined: Jun 2013
Reputation:
18
Do you have "Use local art" selected?