2016-01-10, 00:57
New builds will be uploaded in a few hours. The changelog is pretty impressive this time. Thanks guys for your contributions!
(2016-01-08, 21:27)garbear Wrote:(2016-01-08, 07:55)zachmorris Wrote: A few bugs I believe I've ran across with the latest build as far as input goes:
1) PS Controllers dont map the L1/L2/R1/R2 buttons as expected. They're included in the configure input page, but when I launch a game and hit say the Cross button it registers. The log shows:
game.controller.ps feature [ cross ] released
but when I press L1/R1/L2/R2 they don't register and I get something like:
game.controller.default feature [ righttrigger ] released
However, the fallback behavior is to resort to game.controller.default using the libretro mappings. I probably got these mappings wrong (they're hardcoded), so once we get the buttonmap.xml file for PS right, I'll correct the game.controller.default mappings in the code. Then beetle-psx will then work even without its buttonmap.xml.
(2016-01-10, 21:58)charlie0440 Wrote: New OpenElec Builds (Generic & RPI2) are available courtesey of lrusak here (you will probably get an SSL warning, proceed at your own risk). The latest builds will be added to the server with old builds being removed.
(2016-01-10, 21:58)charlie0440 Wrote: Lrusak has rebased garbears retroplayer KODI on top of OE 6.0, he has also added more cores / emulators. I believe the current builds are based on https://github.com/lrusak/OpenELEC.tv/co...enelec-6.0
(2016-01-10, 21:58)charlie0440 Wrote: Issues should be the same as in garbears newest builds. The kodi controller dialogue GUI window lists N64 twice, one of these is for a Dreamcast controller, you can tell by the image of the controller, this is a know issue.
(2016-01-11, 03:23)lrusak Wrote: I use a self signed cert, just so people know.
(2016-01-11, 04:31)Appletalk Wrote: https://letsencrypt.org/ offers free valid SSL certificates now. I've used them on a couple personal sites, they're pretty easy to get going.
(2016-01-12, 00:54)lrusak Wrote: I am aware however browser support still isn't there so it doesn't make much difference right now
(2016-01-13, 01:51)Copeyboy Wrote: So, I downloaded and updated my OE box using the link provided, but I'm still not seeing my N64 roms, nor can I find an N64 emulator. Am I doing something wrong? I can play my PS, NES, SNES, and Atari games just fine. Just wondering about the N64 stuff. Thanks for everything you guys are doing. This is awesome and has provided my daughter and I hours of fun together that doesn't involve a long complicated explanation of how to play.
(2016-01-10, 16:49)charlie0440 Wrote: I've been playing N64 games recently, I noticed that buttons that have no mapping for example an n64 controller has a A and B button which are mapped on my Xbox 360 controller to X and A. Therefore the Y and B buttons are not mapped to anything. This causes an issue in game play as if someone hits the B button the emulator is closed and returns to kodi. I believe the unmapped buttons are implementing the kodi controllers default action, in Kodi B on my controller is back. Can these be set to disabled during gameplay.
(2016-01-10, 16:49)charlie0440 Wrote: I played 2 player n64 and playstation (rearmed) last night. Both of these work fine in 1 player. But in 2 player after a short while of gameplay they both got really laggy and the n64 crashed. Unfortunately I don't have any logs. My best guess is the kodi is struggling with the number of keypresses I will try and reproduce at some point.
(2016-01-10, 16:49)charlie0440 Wrote: Occasionally when I launch an emulator, the controller will be working in the menus, and then suddenly stop responding to keypresses. Seen this on more then 1 emulator. Again sorry no logs at the moment. I will grab one next time I see this happen.
(2016-01-10, 16:49)charlie0440 Wrote: Controller GUI dialogue, I still have some key presses jumped over on this window which causes incorrect buttonmap XMLs to be created. I would guess this would have to be corrected before your PR will be merged? Any ideas on this one? I also have to manually edit the keymaps to make them correct.