2016-04-10, 16:30
(2016-04-10, 12:00)marcelveldt Wrote: I discovered something interesting regarding the animated artwork...Just implament your code in my VAR and for me this is solution too...
Working as I aspect
(2016-04-10, 12:00)marcelveldt Wrote: I discovered something interesting regarding the animated artwork...Just implament your code in my VAR and for me this is solution too...
(2016-04-10, 16:30)Angelinas Wrote: Just implament your code in my VAR and for me this is solution too...
Working as I aspect
(2016-04-10, 18:10)marcelveldt Wrote:(2016-04-10, 16:30)Angelinas Wrote: Just implament your code in my VAR and for me this is solution too...
Working as I aspect
Yeah, it's working for me too. Seems that the IsEmpty check fails for some unknown reason while inside an itemlayout.
I keep my workaround in the skin for now, at least it works...
(2016-04-08, 22:18)BobCratchett Wrote: One tiny request, and feel free to ignore it (not only is it not particularly important but, when I have chance - which admittedly won't be for a week or two - if its not something you'll add, I'll see myself what it would take to add it to the script): Any possibility of having a function available for the skin to call, to scan the library and download (and update the database with) the animated artwork for all library content? Whilst the widgets can now display the animated artwork correctly once it's downloaded, actually getting the artwork into the library still isn't as streamlined as with something like the artwork downloader addon (I'm a home-screen guy, and actually getting the artwork still relies on getting it for the currently focused widget item only, and then the .Art will only work when the page or the widget has been refreshed). Thanks as always for your hard work and consideration
(2016-04-11, 08:56)marcelveldt Wrote:(2016-04-08, 22:18)BobCratchett Wrote: One tiny request, and feel free to ignore it (not only is it not particularly important but, when I have chance - which admittedly won't be for a week or two - if its not something you'll add, I'll see myself what it would take to add it to the script): Any possibility of having a function available for the skin to call, to scan the library and download (and update the database with) the animated artwork for all library content? Whilst the widgets can now display the animated artwork correctly once it's downloaded, actually getting the artwork into the library still isn't as streamlined as with something like the artwork downloader addon (I'm a home-screen guy, and actually getting the artwork still relies on getting it for the currently focused widget item only, and then the .Art will only work when the page or the widget has been refreshed). Thanks as always for your hard work and consideration
It's pretty easy do-able to auto append them to the database.
Just a toggle within the addon settings to auto append them at kodi startup ?
(2016-04-11, 08:54)marcelveldt Wrote: @tomer: No I do not experience this. It might actually be a performance issue. Those animated posters are pretty heavy for the system.
(2016-04-10, 18:12)marcelveldt Wrote:(2016-04-10, 04:13)meowmoo Wrote: would It be possible to get trakt.tv data like rating/votes/Plays and so on?
Yes, that would be possible I guess. I'll have to read myself into the trakt api.
(2016-04-11, 08:54)marcelveldt Wrote: @tomer: No I do not experience this. It might actually be a performance issue. Those animated posters are pretty heavy for the system.
<value condition="Skin.HasSetting(SkinHelper.EnableAnimatedPosters) + !StringCompare(ListItem.Art(animatedposter), )">$INFO[ListItem.Art(animatedposter)]</value>
<value condition="Skin.HasSetting(SkinHelper.EnableAnimatedPosters) + !IsEmpty(Window(Home).Property(SkinHelper.AnimatedPoster))">$INFO[Window(Home).Property(SkinHelper.AnimatedPoster)]</value>
.
.
.
, ('SkinHelper.MovieSet.2.Landscape', ''), ('SkinHelper.MovieSet.2.DiscArt', ''), ('SkinHelper.MovieSet.2.ClearLogo', ''), ('SkinHelper.MovieSet.2.ClearArt', ''), ('SkinHelper.MovieSet.2.Banner', ''),