2016-04-02, 20:30
Is there a v17 testbuild?
Thx
Thx
(2016-03-23, 07:51)hackbird Wrote: maybe a stupid question but how can i install latest generic build?
When i download i didn´t get an image file i get folders.
(2016-03-30, 00:55)DocMAX Wrote: How can i set default behavior of .zip files to 'browse into"?
Currently when running a .zip RetroPlayer freezes.
(2016-04-02, 20:30)Solo0815 Wrote: Is there a v17 testbuild?
Thx
21:09:36 T:1164 DEBUG: Starting configuration wizard
21:09:36 T:1164 DEBUG: Failed to load button map for "Logitech Extreme 3D"
21:09:36 T:1164 DEBUG: AddOnLog: Joystick Support: Loaded device "Logitech G27 Racing Wheel USB" with 1 controller profiles and 1 total features
21:09:36 T:1164 DEBUG: AddOnLog: Joystick Support: Loaded device "Xbox 360-compatible controller" with 1 controller profiles and 7 total features
21:09:36 T:1164 DEBUG: Failed to load button map for "Keyboard"
21:09:36 T:1728 DEBUG: Removing "b" from button map due to conflict
21:09:36 T:1728 DEBUG: Button [ 0 ] on Xbox 360-compatible controller released
21:09:36 T:1728 DEBUG: Feature [ a ] on game.controller.default released
21:09:40 T:7432 INFO: AddOnLog: Joystick Support: Found a XInput controller on port 0
21:09:40 T:7432 DEBUG: AddOnLog: Joystick Support: No XInput devices on port 1
21:09:40 T:7432 DEBUG: AddOnLog: Joystick Support: No XInput devices on port 2
21:09:40 T:7432 DEBUG: AddOnLog: Joystick Support: No XInput devices on port 3
21:09:41 T:1728 DEBUG: Button [ 1 ] on Xbox 360-compatible controller pressed
21:09:41 T:1728 DEBUG: Removing "a" from button map due to conflict
21:09:41 T:1728 DEBUG: Joystick button event handled
21:09:41 T:1728 DEBUG: Button [ 1 ] on Xbox 360-compatible controller released
21:09:44 T:1728 DEBUG: Button [ 7 ] on Xbox 360-compatible controller pressed
21:09:44 T:1728 DEBUG: Removing "start" from button map due to conflict
21:09:44 T:1728 DEBUG: Joystick button event handled
21:09:44 T:1728 DEBUG: Button [ 7 ] on Xbox 360-compatible controller released
21:09:45 T:7432 INFO: AddOnLog: Joystick Support: Found a XInput controller on port 0
21:09:45 T:7432 DEBUG: AddOnLog: Joystick Support: No XInput devices on port 1
21:09:45 T:7432 DEBUG: AddOnLog: Joystick Support: No XInput devices on port 2
21:09:45 T:7432 DEBUG: AddOnLog: Joystick Support: No XInput devices on port 3
21:09:45 T:1728 INFO: XCURL::DllLibCurlGlobal::CheckIdle - Closing session to http://feeds.xbmc.org (easy=0A763EC8, multi=0A01B190)
21:09:47 T:1728 DEBUG: Button [ 6 ] on Xbox 360-compatible controller pressed
21:09:47 T:1728 DEBUG: Removing "select" from button map due to conflict
21:09:47 T:1728 DEBUG: Joystick button event handled
21:09:48 T:1728 DEBUG: Button [ 6 ] on Xbox 360-compatible controller released
21:09:49 T:1728 DEBUG: Button [ 10 ] on Xbox 360-compatible controller pressed
21:09:49 T:1728 DEBUG: Removing "up" from button map due to conflict
21:09:49 T:1728 DEBUG: Joystick button event handled
21:09:49 T:1728 DEBUG: Button [ 10 ] on Xbox 360-compatible controller released
21:09:50 T:7432 INFO: AddOnLog: Joystick Support: Found a XInput controller on port 0
21:09:50 T:7432 DEBUG: AddOnLog: Joystick Support: No XInput devices on port 1
21:09:50 T:7432 DEBUG: AddOnLog: Joystick Support: No XInput devices on port 2
21:09:50 T:7432 DEBUG: AddOnLog: Joystick Support: No XInput devices on port 3
21:09:51 T:1728 DEBUG: Button [ 12 ] on Xbox 360-compatible controller pressed
21:09:51 T:1728 DEBUG: Removing "down" from button map due to conflict
21:09:51 T:1728 DEBUG: Joystick button event handled
21:09:51 T:1728 DEBUG: Button [ 12 ] on Xbox 360-compatible controller released
21:09:52 T:1728 DEBUG: Button [ 11 ] on Xbox 360-compatible controller pressed
21:09:52 T:1728 DEBUG: Removing "right" from button map due to conflict
21:09:52 T:1728 DEBUG: Joystick button event handled
21:09:52 T:1728 DEBUG: Button [ 11 ] on Xbox 360-compatible controller released
21:09:53 T:7144 DEBUG: Thread JobWorker 7144 terminating (autodelete)
21:09:53 T:1728 DEBUG: Button [ 13 ] on Xbox 360-compatible controller pressed
21:09:53 T:1728 DEBUG: Removing "left" from button map due to conflict
21:09:53 T:1728 DEBUG: Joystick button event handled
21:09:53 T:1164 DEBUG: Configuration wizard ended
21:09:53 T:1164 DEBUG: Thread GUIConfigurationWizard 1164 terminating
(2016-04-09, 09:44)EMK0 Wrote: garbear how are things going? have you changed your mind with combining RetroPlayer into VideoPlayer? i have been very excited since playing around with the last build you made looked like you made lots of progress.
(2016-04-12, 10:47)Scoxer Wrote: 1. Bug, but probably already known
Input in emulation not working when other inputs than the 360 Gamepad are connected, e.g. when the Joystick or the Wheel is connected the input wizard let me set all buttons correctly but as soon as I start an emulation the control does not work. When the joystick and the wheel are removed/detached then everything in NES and SNES worked flawlessly.
I checked the log and it states during configuration wizard, that there is a button conflict and thus the mapping is removed.
(2016-04-12, 10:47)Scoxer Wrote: 2. I have an extra "system" named "Capcom Play System" (=CPS1, CPS2, CPS3) configured in EmulationStation and Hyperlaunch/Hyperspin because I want them separated from other mame/arcade games.
So due to the libretro cores matrix I am aware that the FinalBurnAlpha core is in progress so it is clear that CPS is not working yet but I am curious if it will be possible to add "own" systems and thus "own" input configurations to the games menu and link the own input configuration to the own system emulation?
I have a ROM folder named "Capcom Play System" and would use the FBA core. Thus I would need an input configuration that is linked to the "Capcom Play System". Would this be possible by GUI (creating custom input configuration) or would it be possible via file manipulation. Looking at the files I assume that it would be possible by copying an existing libretro system (e.g. game.libretro.snes9x) and controller configuration (e.g. game.controller.snes) and manipulate those files to use the FBA core to create "CPS" entries. Is this assumption correct?
(2016-04-12, 10:47)Scoxer Wrote: 3. Follow up question to 2. Are the input configurations linked to the core or to a "system"? If they are linked to the core then would it be possible to have different input configurations for different system that are using the same core (e.g. Neo-Geo and CPS, when both use the FBA core)?
(2016-04-12, 10:47)Scoxer Wrote: 4. Will it be possible to have game collections (like movie collections) across systems, e.g. have a StreetFighter collection that contains SF Games from SNES, CPS2, CPS3, ... or Bomberman from NES, SNES, Neo-Geo, ...?
Would be great to have an entry called "Collections" (next to NES, SNES, ...)
(2016-04-12, 10:47)Scoxer Wrote: 5. Will it be possible to add system/category of "PC" to the games menu so I can launch my PC Games via Steam Launcher and/or Advanced Launcher there? That would require that Steam Launcher/Advanced Launcher addon can be installed in games and I am not sure if this is possible. In my eyes a PC category would fit into games next to NES, SNES, ...
Right now the PC Games are in Programs Menu but this new Games Menu would fit better
Quote:Game add-ons (RCB and IARL) can launch external apps, but I'm not sure if this is possible from core.
[quote='Scoxer' pid='2308785' dateline='1460450862']
6. Is there a possibility to configure a custom button combination for direct game exit? Right now I am pressing the Guide-Button and then stop the emulation via kodi menu. In RetroArch I have configured a button combination of Guide + Start to immediately exit the emulation. Would be nice to have something similar.
Button combos are not currently possible, but I plan to add support for button combos to our joystick.xml keymap. Mapping the "Stop" command to this combo would then stop the game. What combos do other systems use? I know the original Xbox used L+R+Back+Black.
[quote='Scoxer' pid='2308785' dateline='1460450862']
7. Will there be rom views that support video/game trailer like in Hyperspin + EmuMovies?
(2016-04-12, 10:47)Scoxer Wrote: 8. Is there a possibility to change the storage folder for rom media (boxart, fanart, video)? Otherwise I would have a 3rd storage place for fanart next to Hyperlauch/Hyperlist and EmulationStation. On the other hand this is just a bagatelle.
(2016-04-18, 04:03)EMK0 Wrote: Just testing it out PS3 controller does not work does not get detected in Games/Input settings either, PS3 is a Xinput device i use scptoolkit for windows 10, PS3 controller works fine in Kodi 16 official
when i try to emulate a controller i get "Joystick support not found"
"Controller configuration is disabled. Install the proper joystick support add-on"
(2016-04-18, 07:45)Montellese Wrote:(2016-04-18, 04:03)EMK0 Wrote: Just testing it out PS3 controller does not work does not get detected in Games/Input settings either, PS3 is a Xinput device i use scptoolkit for windows 10, PS3 controller works fine in Kodi 16 official
when i try to emulate a controller i get "Joystick support not found"
"Controller configuration is disabled. Install the proper joystick support add-on"
Looks like the test build is missing the peripheral.joystick add-on. Without that no controller is detected.
(2016-04-20, 20:23)garbear Wrote: new build posted. fixed some crashes. games are playable now!