(2017-02-25, 04:16)Guilouz Wrote: (2017-02-25, 00:55)morstef4 Wrote: (2017-02-24, 18:41)Guilouz Wrote: Not possible to move right, some movies have more info :
Yes media flags are png but you need to edit code to change size of resolution icon.
Your right, the right box is not a good solution.
I tried to look at the png but no luck.
Found Variables.xml, DialogPlayerProcessInfo.xml, 1080.png...... but just can't find my way...too bad. ;-)
png are located in media/flags/videoresolution
And code is in Includes.xml line 451
I have worked hard on this trying to get this done.
I first changed line 451 and it confirmed finally that I'm on the right file. Thank you.
From there I overwrite the 1080.png file with the 4k.png file so that a movie identified 1080 should show me 4k. This would have been my proof of concept that would allow me to continue my "personal challenge". ;-)
I even removed a movie from my library, Prune it (texturecache.py) and rescan again ...no luck ...
Found a confirmation in wiki about ListItem.VideoResolution variable.
Includes.xml make the variable appear on the screen but doesn't define it.
From there I searched for it.... grep -ir "ListItem.VideoResolution" ~/.kodi/* grrrr
I checked the next item in Includes : videocodec At least this one is not using a variable and it's directly pointing to a png file. I worked around those files.... no luck.
Are they cached or something ?
Anyhow, the 1080.png file doesn't have the "P" and not even the "HD" like on the screen,
where the &%#$ this is this coming from ? My understanding is that variable concatenate HD+1080+P ??
Is it possible that Includes.xml line "visible" is the 1080 and the previous line "texture" is the white box +HD + P ?
I'm taking a break here, my challenge is bigger then I thought. ;-)
( did I told you I'm new at this, but having fun )
I wonder what was the first step a guy like you have done to become a MOD guru?
On a side note :
I'm using texturecache.py from Milhouse making sure that my arts are cached. I have created a cron job a while back for this and when I add/remove/change my library it maintain the DB so my GUI performance is maximum.
If you don't know this fantastic tool check it here
http://forum.kodi.tv/showthread.php?tid=158373
Anyhow, it came to me to check if all those new arts coming from this MOD were cached. I did feel a little lag, but for sure handling so much more arts can reduced my GUI performance, cached or not.
Running "./texturecache.py nc movies" a while after I installed the MOD as showed me that all the newly MOD arts were cached and It is all good.
Tk's