(2017-03-24, 18:26)sagrath Wrote: ...
But, I want to continue to my request to allow create a category inside category
...
I use a lot of customs .bat to launch my games and suspend kodi to save resources from my machine, this way I can launch Retroarch, SSF (sega saturn emulator) all .bat is converted to .exe.
Having sub-categories is of course possible, but will complicate the addon code (which already is quite complicated) a lot.
You can create a BAT or CMD file ROM launcher so your BAT files will behave as ROMs. As the launcher program use start.exe (I'm not sure where is it exactly located, probably c:\Windows\start.exe). Using start.exe you can also launch EXE files I believe.
If you need modifications in AEL (for example, in Windows have the option to create a BAT/CMD/EXE launcher in the same way as a LNK launcher so no launcher application will be asked) that's something straightforward to do.
(2017-03-24, 18:26)sagrath Wrote: When I create a launcher or category, from where AEL seeks the artwork?
Because when I create a category, it came to blank fanarts and thumb, I need to put manually.
Ther some way to auto seek the arts for category? Like happen to arts for roms?
For Categories/Launchers AEL does not set the default artwork. It's long to explain but it will be complicated to add this option due to AEL's design (and it is related to the fact that stored artwork files have a unique fingerprint ID in the file name to allow having categories/launchers with the same filename but different assets). Currently you have a couple of options for setting the artwork:
1) Download the AEL Asset Library and place in a path that can be quickly found by Kodi. For example, in Linux systems if you place it in /home/kodi/AEL-asset-library/ where kodi is the user name then you can access the artwork of the library quickly because Kodi in Linux includes a link to the user home directory in the file open dialog. Something similar should be available on Windows.
2) You can export you launcher configuration to an XML file. Then, you can edit the XML file and include the artwork and import the edited launcher XML configuration to update AEL's database.
Currently AEL supports the following files when importing launchers: name, year, genre, studio, rating, plot, platform, application, args, args_extra, rompath, romext, and path_assets. I can code support for launcher icon, fanart, banner, flyer, clearlogo and trailer if you wish.