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for my needs (projector, 2:35.1 screen) i found dsplayer's "define visible screen area" option very useful, but now that i no longer need dsplayer, and have uninstalled it, this option no longer exists... so is there a way to just add some code directly to an estuary xml file(s) in order to achieve the same results? to be clear, i don't need to see or have the options in the gui settings, all i really need is to know where i can add some code that will produce the same results.... i played around with the estuary home.xml file but couldn't get it to work... fwiw i had the dspalyer "define visible screen area" option set to 0 for left/right and 180 for top/bottom... thanks in advance!
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DaVu
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2017-06-23, 08:23
(This post was last modified: 2017-06-23, 08:24 by DaVu.)
might I ask why you are in need of it? Doesn´t the GUI fit the screen? Is the GUI bigger than the screen?
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DaVu
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I would more recommend to set up the projector correctly. That´s most likely an overscan issue and could be fixed by selecting another zoom option for the projector.
Which prjector is it exactly? By defining some visible screen (which seems to be the same as the video calibration in Kodi itself) you will loose native resolution which your projector should be able to show.
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This is a feature I would love to have as well, but I would also like/need the ability to change this on the fly.
To be clear, I will explain exactly what my setup is (which I realize is not a very common one).
What I have is a CIH (constant image height) setup. My projector screen has a 2.40:1 aspect ratio, but the projector is natively a regular 16:9. The projector has motorized zoom and shift, and the screen has motorized masking on the sides. The end result is that the video fills the screen for any aspect ratio from 1.33:1 to 2.40:1, with no distortion of the aspect and with constant height. This is really the only "proper" way to view movies in the home theater IMHO, but is does means that the UI is cut off when viewing anything except 16:9 material.
Being able to set a "window" (x,y location and size) for the UI and have the skin treat those coordinates as the screen edges would be an awesome feature.