2017-10-26, 15:08
(2017-10-22, 19:32)henricos Wrote: What tag do you expect do read/write from/to the NFO file (I suppose publisher is better for compatibility with other addons/scrappers)
I did quite few changes in the DB in 0.9.7, mainly to equalise AEL database and the future Kodi Games database. It is possible that I forgot to update the NFO file functions to reflect this changes. What AEL expects in the NFO file is the "official" contents of the DB, defined here. Will solve this bug ASAP.
(2017-10-22, 19:32)henricos Wrote: Finally, I have some questions about the “Paths” area on settings:
1- Should I set the AEL-asset-library folder as “Launcher Asset directory” and the addon will search for the assets of each launcher based on the subfolder name??
2- What should I set for “Category Asset directory”? I’m using “AEL-asset-library\Category assets”. Is that correct?
3- What about favorites and collections?
Thanks for this great addon!
1. No. Clear paths in Paths tab in settings means AEL is using the default values which are
Code:
Category Asset directory -> $USER_DATA/addon_data/plugin.program.advanced.emulator.launcher/asset-categories/
Launcher Asset directory -> $USER_DATA/addon_data/plugin.program.advanced.emulator.launcher/asset-launchers/
Favourites Asset directory -> $USER_DATA/addon_data/plugin.program.advanced.emulator.launcher/asset-favourites/
Collections Asset directory -> $USER_DATA/addon_data/plugin.program.advanced.emulator.launcher/asset-collections/
There are 2 ways to setting the artwork of Categories/Launcher:
1) Using the context menu, "Edit Assets/Artwork ...". For every piece of artwork you have 3 options
a) "Select local image" Links the artwork you select. Nothing is changed on the filesystem.
b) "Import local image (copy and rename)" Copies the artwork you select into the Category/Launcher asset directory. The asset is renamed and the new filename includes the Category/Launchers ID. This is to allow two launcher with same name, in different categories, to not produce a filename collision.
c) "Unset artwork/asset" This unsets the artwork in AEL database. Filesystem is not modified.
2) You can use XML configuration files to import Category/Launcher artwork. This is equivalent to the context menu option "Select local image". Have a look at the AEL Asset Library for a lot of examples.
2. Nothing. Default should be fine.
3. Do nothing. Defaults are OK. Note that Favourite/Collection ROMs will always use the assets of the ROMs in the Launchers. Favourite/Collection directories are used only if you use the scraper or use the option "Import local image (copy and rename)" in a Favourite/Collection ROM.