2018-06-30, 12:57
@marcd2k13 Hello and welcome! Glad you like the skin! ![Big Grin Big Grin](https://forum.kodi.tv/images/smilies/grin.png)
Regarding search functions, you need the global search script for everything to work as expected. If you're on Leia, the skin for the add-on is broken, but I'll fix it soon enough.
The problem with menus and mouse support is a thorn in my side. There are many skins with centralised "popup" menus that the mouse triggers like crazy (the original Eminence among them). Basically, in order for everything to work seamlessly, I'd have to define an invisible area in order to make it triggerable, but Kodi seems to register the cursor as constantly active. So anytime you'd get close to that area, the menu would appear. Unfortunately, there just needs to be some kind of barrier between the menu and the mouse. By far the most acceptable solution to this problem is a side sliding menu like in Aeon Nox, but it's not really applicable in this skins' layout.
In the past, I tried to add an optional vertical layout to the menu itself, move it to the center, etc, but that failed to resolve the issue I just mentioned, in fact, it made it worse. Even in that case, any mouse movement outside the defined menu box made Kodi believe that you wanted to leave, and promptly removed the menu. Basically, the only way to make this kind of interaction work would be to exclude the mouse initially - in that case you would have to trigger the menu with M or by using left/right keyboard shortcuts, that would reveal a menu in the center. You could then use the keyboard/mouse to do your business, but the only way of leaving the menu would be another press with M or left/right, but that sort of process is really annoying for me.
Since I also use the mouse, the best way I've found so far is to just move the cursor upwards, usually near the clock, then trigger the menu with M. What usually happens is that the focus moves to the closest button, and that gives me back mouse control. Obviously, you have to pay attention and not leave the narrow button strip, but that still seems more usable to me than all the other alternatives.
Another thing to consider is using the QuickNav menu. That's a primarily mouse-triggered top menu, that descends whenever the cursor is located in the top portion of the screen. Inside you can put a set of basically all shortcuuts you can think of, anything that the skin shortcuts are capable of. One of those shortcuts can be the view selector window. Go to "Customise QuickNav shortcuts" in the settings, add a menu, input "ActivateWindow(1195)" in the "Action" fiield, enter a label, and the button should work just fine, with one caveat. If you've previously locked a view, the window will still open even when it should be locked, but the viewtype will not change. For that, you'll have to go to the original window as per usual.
![Big Grin Big Grin](https://forum.kodi.tv/images/smilies/grin.png)
Regarding search functions, you need the global search script for everything to work as expected. If you're on Leia, the skin for the add-on is broken, but I'll fix it soon enough.
The problem with menus and mouse support is a thorn in my side. There are many skins with centralised "popup" menus that the mouse triggers like crazy (the original Eminence among them). Basically, in order for everything to work seamlessly, I'd have to define an invisible area in order to make it triggerable, but Kodi seems to register the cursor as constantly active. So anytime you'd get close to that area, the menu would appear. Unfortunately, there just needs to be some kind of barrier between the menu and the mouse. By far the most acceptable solution to this problem is a side sliding menu like in Aeon Nox, but it's not really applicable in this skins' layout.
In the past, I tried to add an optional vertical layout to the menu itself, move it to the center, etc, but that failed to resolve the issue I just mentioned, in fact, it made it worse. Even in that case, any mouse movement outside the defined menu box made Kodi believe that you wanted to leave, and promptly removed the menu. Basically, the only way to make this kind of interaction work would be to exclude the mouse initially - in that case you would have to trigger the menu with M or by using left/right keyboard shortcuts, that would reveal a menu in the center. You could then use the keyboard/mouse to do your business, but the only way of leaving the menu would be another press with M or left/right, but that sort of process is really annoying for me.
Since I also use the mouse, the best way I've found so far is to just move the cursor upwards, usually near the clock, then trigger the menu with M. What usually happens is that the focus moves to the closest button, and that gives me back mouse control. Obviously, you have to pay attention and not leave the narrow button strip, but that still seems more usable to me than all the other alternatives.
Another thing to consider is using the QuickNav menu. That's a primarily mouse-triggered top menu, that descends whenever the cursor is located in the top portion of the screen. Inside you can put a set of basically all shortcuuts you can think of, anything that the skin shortcuts are capable of. One of those shortcuts can be the view selector window. Go to "Customise QuickNav shortcuts" in the settings, add a menu, input "ActivateWindow(1195)" in the "Action" fiield, enter a label, and the button should work just fine, with one caveat. If you've previously locked a view, the window will still open even when it should be locked, but the viewtype will not change. For that, you'll have to go to the original window as per usual.