(2022-06-22, 23:06)matthuisman Wrote: Think that's about as far as I got. The live stuff needed more time that I didn't have. Maybe I could look at publishing a basic initial version without live
A few more hours later, and the live part kinda work, not propertly at all, of course. I downgrade widevine (2 versions old, I cant't check that rigth now) and if you select a low resolution it "works"
Video freezes some times, only audio. Some times you get a video that says "your program starts soon" (in portuguesse O_o) and a lot of times just don't work and you need to retry
(I rise the Retry value too (slyguy.dependencies/resources/modules/urllib3/util/retry.py to avoid Exceptions and unexpecteds kodi reboots
The main problem I think is because de way they made live streams, thar are not streams at all, maybe thats because of how DRM works but it works downloading a lot of mp4a and m3u8 files the whole time, each one on a new independent https connection, wich is a lot of work for my RPI2
I chequed on the browser and it do the same, a lot of connections that downloads videos of a few seconds each one, so... thats's how it works apparently.
Im thinking, Disney and star works in a very similar way, both have a /k-true/l-true/ part on the urls, the k- part is used by disney, (true: kids mode) wile the l- part is used by Star (l-true: live events). Probably they are using latinamerica as test and in some time launch it worldwide. Because the way it works in the rest of the world is very sketchy, you need to access Disney app and then go to star, if you want to see online events by espn you need to use de espn app using your Disney Credentials (wich dont works for me, georestricted, I get an error if use an VPN). I dn't know, thats what I think.